/// <summary>
        /// 初始化玩家的转生加成属性
        /// </summary>
        public void InitPlayerChangeLifePorperty(GameClient client)
        {
            if (client.ClientData.ChangeLifeCount > 0)
            {
                int nOccupation = client.ClientData.Occupation;

                Dictionary <int, ChangeLifeDataInfo> dicTmp = null;

                if (!m_ChangeLifeInfoList.TryGetValue(nOccupation, out dicTmp) || dicTmp == null)
                {
                    return;
                }

                ChangeLifeDataInfo dataTmp = new ChangeLifeDataInfo();

                if (!dicTmp.TryGetValue(client.ClientData.ChangeLifeCount, out dataTmp) || dataTmp == null)
                {
                    return;
                }

                ChangeLifePropertyInfo tmpProp = null;
                tmpProp = dataTmp.Propertyinfo;

                if (tmpProp == null)
                {
                    return;
                }

                ActivationChangeLifeProp(client, tmpProp);
            }
        }
        /// <summary>
        /// 处理转生属性
        /// </summary>
        public void ActivationChangeLifeProp(GameClient client, ChangeLifePropertyInfo tmpProp)
        {
            client.ClientData.RoleChangeLifeProp.ResetChangeLifeProps();

            if (tmpProp.PhyAttackMin >= 0 && tmpProp.AddPhyAttackMinValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.PhyAttackMin] += tmpProp.AddPhyAttackMinValue;
            }

            if (tmpProp.PhyAttackMax >= 0 && tmpProp.AddPhyAttackMaxValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.PhyAttackMax] += tmpProp.AddPhyAttackMaxValue;
            }

            if (tmpProp.MagAttackMin >= 0 && tmpProp.AddMagAttackMinValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.MagAttackMin] += tmpProp.AddMagAttackMinValue;
            }

            if (tmpProp.MagAttackMax >= 0 && tmpProp.AddMagAttackMaxValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.MagAttackMax] += tmpProp.AddMagAttackMaxValue;
            }

            if (tmpProp.PhyDefenseMin >= 0 && tmpProp.AddPhyDefenseMinValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.PhyDefenseMin] += tmpProp.AddPhyDefenseMinValue;
            }

            if (tmpProp.PhyDefenseMax >= 0 && tmpProp.AddPhyDefenseMaxValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.PhyDefenseMax] += tmpProp.AddPhyDefenseMaxValue;
            }

            if (tmpProp.MagDefenseMin >= 0 && tmpProp.AddMagDefenseMinValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.MagDefenseMin] += tmpProp.AddMagDefenseMinValue;
            }

            if (tmpProp.MagDefenseMax >= 0 && tmpProp.AddMagDefenseMaxValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.MagDefenseMax] += tmpProp.AddMagDefenseMaxValue;
            }

            if (tmpProp.HitProp >= 0 && tmpProp.AddHitPropValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.HitProp] += tmpProp.AddHitPropValue;
            }

            if (tmpProp.DodgeProp >= 0 && tmpProp.AddDodgePropValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.DodgeProp] += tmpProp.AddDodgePropValue;
            }

            if (tmpProp.MaxLifeProp >= 0 && tmpProp.AddMaxLifePropValue > 0)
            {
                client.ClientData.RoleChangeLifeProp.ChangeLifeSecondProps[tmpProp.MaxLifeProp] += tmpProp.AddMaxLifePropValue;
            }
        }
 public void AddFrom(ChangeLifePropertyInfo info)
 {
     this.AddPhyAttackMinValue  += info.AddPhyAttackMinValue;
     this.AddPhyAttackMaxValue  += info.AddPhyAttackMaxValue;
     this.AddMagAttackMinValue  += info.AddMagAttackMinValue;
     this.AddMagAttackMaxValue  += info.AddMagAttackMaxValue;
     this.AddPhyDefenseMinValue += info.AddPhyDefenseMinValue;
     this.AddPhyDefenseMaxValue += info.AddPhyDefenseMaxValue;
     this.AddMagDefenseMinValue += info.AddMagDefenseMinValue;
     this.AddMagDefenseMaxValue += info.AddMagDefenseMaxValue;
     this.AddHitPropValue       += info.AddHitPropValue;
     this.AddDodgePropValue     += info.AddDodgePropValue;
     this.AddMaxLifePropValue   += info.AddMaxLifePropValue;
 }