public void Run(int AfterSec, GameServer GameServer, EGameInfo gi)
        {
            if (gi.GameTurn == GameModel.Enums.GameTurn.Send3Card)
            {
                AfterSec = AfterSec * 3;
            }

            Task Task = new Task(() =>
            {
                // Thread.Sleep(AfterSec * 1000);
                SpinWait.SpinUntil(() =>
                {
                    return(false);
                }, AfterSec * 1000);

                GameTaskManager.WaitBetUser(GameServer, gi.CurBetUserOpenId);
            });

            Task.Start();
        }
Example #2
0
        public void Run(int AfterSec, GameServer GameServer, int weight)
        {
            //洗牌,并获取洗牌结束消息
            var msgList = CreateShuffleEndMessage(weight);


            Task SubTask = new Task(() =>
            {
                // Thread.Sleep(AfterSec * 1000);
                SpinWait.SpinUntil(() =>
                {
                    return(false);
                }, AfterSec * 1000);

                //将洗牌的消息发送出去
                _GameMessageHandle.Push(msgList);
                var r = _GameMessageHandle.Run(GameServer);
                if (r == false)
                {
                    return;
                }

                //EGameInfo gi = null;
                //if (msgList[0] is ResultGameShuffleEnd)
                //{
                //    var rgseMsg = msgList[0] as ResultGameShuffleEnd;
                //    rgseMsg.GameInfo = gi;
                //}
                var gi = _GameManager.GetGameBasic();
                // gi.GameStatus = GameStatus.Playing;
                //gi.GameTurn = GameTurn.FirstTurn;
                //_GameManager.SetGameInfo(gi);

                GameTaskManager.WaitBetUser(GameServer, gi.CurBetUserOpenId);
            });

            SubTask.Start();
        }