void EndGame(object sender, FrameWorkEventArg arg) { GameControler.singleton.eventManager.UnRegistEvent <PlayCompleteEventArg>(EndGame); GameControler.EnterChoseLevelScene(); }
public void OnClickBtn() { GameControler.EnterBattleScene(idx); }
public void StartGame() { Player.singleton.Init(); GameControler.StartGame(); }
public void JumpScene() { GameControler.EnterBattleScene(m_Idx); }