private void assignDefender(LandTerritory passedTerritory) { defender = passedTerritory; if (!attacker.Equals(defender)) { main.PopupLable1.Content = "A: " + attacker.getHouseOccupied().getName() + ": " + calculateAttack(attacker); main.PopupLable2.Content = "D: " + defender.getHouseOccupied().getName() + ": " + calculateDefense(defender); main.Popup1.IsOpen = true; attacker.setOrderToken(new PlaceHolderOrderToken()); } CancelAttack(); }
public void DrawIt(LandTerritory passedTerritory) { passedTerritory.getStackPanel().Children.Clear(); passedTerritory.getStackPanel().Orientation = System.Windows.Controls.Orientation.Horizontal; string fileString = ""; foreach (Knight k in passedTerritory.getKnights()) { fileString = "C:\\Users\\User\\Desktop\\GameOfThronesProject\\GameOfThronesUnits\\" + passedTerritory.getHouseOccupied().getName() + "Knight.jpg"; System.Windows.Controls.Image image1 = new System.Windows.Controls.Image(); image1.Source = new BitmapImage(new Uri(fileString, UriKind.RelativeOrAbsolute)); passedTerritory.getStackPanel().Children.Add(image1); } foreach (Infantry i in passedTerritory.getInfantry()) { fileString = "C:\\Users\\User\\Desktop\\GameOfThronesProject\\GameOfThronesUnits\\" + passedTerritory.getHouseOccupied().getName() + "Footman.jpg"; System.Windows.Controls.Image image1 = new System.Windows.Controls.Image(); image1.Source = new BitmapImage(new Uri(fileString, UriKind.RelativeOrAbsolute)); passedTerritory.getStackPanel().Children.Add(image1); } }
public void doMarchOrder(LandTerritory passedTerritory) { if (attack) { if (passedTerritory.getOrderToken() is MarchOrder) { showMarchTroopPopup(passedTerritory); assignAttacker(passedTerritory); } } else { //main.PopupChooseMarchTroops.IsOpen = false; //has enemy troops if (passedTerritory.getNumKnight() > 0 || passedTerritory.getNumInfantry() > 0 && !(passedTerritory.getHouseOccupied().Equals(attacker.getHouseOccupied()))) { assignDefender(passedTerritory); } //Click on same territory to cancel attack else if (passedTerritory.Equals(attacker)) { CancelAttack(); } //Moving between friendly territories else if (passedTerritory.getHouseOccupied().Equals(attacker.getHouseOccupied())) { passedTerritory.setNumInfantry(passedTerritory.getNumInfantry() + getAttackingInfantry().Count); passedTerritory.setNumKnight(passedTerritory.getNumKnight() + getAttackingKnights().Count); attacker.setNumKnight(attacker.getNumKnight() - getAttackingKnights().Count); attacker.setNumInfantry(attacker.getNumInfantry() - getAttackingInfantry().Count); showMarchTroopPopup(attacker); } //Empty territory/has just a power token else { MoveToNewTerritory(passedTerritory); showMarchTroopPopup(attacker); } main.drawUnits.DrawIt(passedTerritory); main.drawUnits.DrawIt(attacker); } }
private void routeTroops(LandTerritory passedTerritory) { if (passedTerritory.Equals(attacker)) { //attacker lost } else { foreach (string s in passedTerritory.getConnections()) { if (main.resources.allLandConnections[s].getHouseOccupied().Equals(passedTerritory.getHouseOccupied()) || main.resources.allLandConnections[s].getHouseOccupied() is HouseNeutral) { main.resources.allLandConnections[s].getButton().IsEnabled = true; } } //defender lost main.takeTurn.disableButtons(passedTerritory.getHouseOccupied()); } }
public string territoryPrintOut(LandTerritory passedTerritory) { string str = (territoryTextToString(passedTerritory.getHouseOccupied().getName(), passedTerritory.getNumInfantry(), passedTerritory.getNumKnight(), passedTerritory.getNumSiegeEngine(), passedTerritory.getOrderToken(), passedTerritory)); return str; }