/// <summary>
        /// This method will return the list of cells that meet the specification.
        /// <param name="cell"> source cell, whose neighbours need to find </param>
        /// <param name="specification">Actual specification, which need to pass by neighbours.  </param>
        /// <returns>return the cell collection which pass the specification. </returns>
        public ICollection<Cell> FindNeighbourCells(Cell cell, ISpecification<Cell> specification)
        {
            if(cell == null)
                throw new ArgumentNullException("Cell can't be empty");

            List<Cell> cells = new List<Cell>();

            int startRow;
            int startCol;
            int endRow;
            int endCol;

            int colIndex = cell.ColNumber;
            int rowIndex = cell.RowNumber;

            GetValidStartRowAndCol(rowIndex, colIndex, out startRow, out startCol);
            GetValidEndRowAndCol(rowIndex, colIndex, out endRow, out endCol);

            for (int xcoord = startRow; xcoord <= endRow; xcoord++)
            {
                for (int ycoord = startCol; ycoord <= endCol; ycoord++)
                {
                    if (!(xcoord == rowIndex && ycoord == colIndex))
                    {
                        if (specification == null)
                            cells.Add(grid[xcoord, ycoord]);
                        else
                            if (specification.IsSpecificationMeet(grid[xcoord, ycoord]))
                                cells.Add(grid[xcoord, ycoord]);
                    }
                }
            }
            return cells;
        }
Example #2
0
 private static string GetUserInput(ref Cell[] cells)
 {
     string userinput = Console.ReadLine();
     while (true)
     {
         try
         {
             cells = ValidateUserInput(userinput);
             break;
         }
         catch (Exception)
         {
             Console.WriteLine("\n\n\n\n\nInvalid input! Read the instructions below and try again.\n\n");
             PrintInstructions();
             userinput = Console.ReadLine();
         }
     }
     return userinput;
 }
Example #3
0
        /// <summary>
        /// Evolve the cell by applying rule.
        /// </summary>
        /// <param name="cell">cell to evolve.</param>
        /// <returns> return the evolve cell.</returns>
        public Cell CellToEvolve(Cell cell)
        {
            if(cell == null)
                throw new ArgumentNullException("Cell can't be null.");

            Cell purposecell = new Cell(cell.RowNumber, cell.ColNumber, false);

            int aliveneighbours = this.neighbourRule.FindNeighbourCells(cell, aliveSpec).Count;

            if (cell.IsAlive)
            {
                if (aliveneighbours == 2 || aliveneighbours == 3)
                    purposecell.IsAlive = true;
            }

            else if (aliveneighbours == 3)
            {
                purposecell.IsAlive = true;
            }

            return purposecell;
        }
Example #4
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="rowCount">row limit of the grid</param>
        /// <param name="columnCount">column limit of the grid</param>
        public Game(int rowCount, int columnCount)
        {
            if ((rowCount <= 0 || columnCount <= 0) || (rowCount > maxLimit || columnCount > maxLimit))
            {
                throw new ArgumentOutOfRangeException("The rowCount and columnCount should be greater than 0 and less than 10000.");
            }

            this.rowCount = rowCount;
            this.colCount = columnCount;

            cells = new Cell[rowCount][];

            for (int rcount = 0; rcount < rowCount; rcount++ )
            {
                cells[rcount] = new Cell[columnCount];

                for (int colCount = 0; colCount < columnCount; colCount++)
                {
                    new Cell(rcount, colCount, false);
                    cells[rcount][colCount] = new Cell(rcount, colCount, false);
                }
            }
        }
Example #5
0
 private static void SetAliveValue(Cell[] cells, Game grid)
 {
     // Initialize with values got as user input.
     foreach (Cell cell in cells)
     {
         grid[cell.RowNumber, cell.ColNumber].IsAlive = true;
     }
 }