Example #1
0
        private void StartIterations()
        {
            LiveCellsOfField countLiveCells = new LiveCellsOfField();

            for (int j = 0; !(Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Escape); j++)
            {
                if (mut.WaitOne(1000))
                {
                    if (StopAllGamesOutput == false)
                    {
                        IterationNumber++;
                        int idThread = Thread.CurrentThread.ManagedThreadId;
                        currentGames.LifeCellsNumber = 0;
                        Thread.Sleep(1000);
                        //Console.Clear();
                        Console.SetCursorPosition(0, 0);    //new way, more clear
                        Console.WriteLine("Iteration {0}", IterationNumber);

                        for (int i = 0; i < currentGames.GameCount; i++)
                        {
                            if (mut.WaitOne() && idThread == Thread.CurrentThread.ManagedThreadId)
                            {
                                OutputField.ShowField(currentGames.AllCurrentGames[i], currentField.FieldSize);
                                currentGames.LifeCellsNumber += countLiveCells.CountLiveCells(currentGames.AllCurrentGames[i], currentField.FieldSize);
                                Console.WriteLine("Live cells count: {0}", countLiveCells.CountLiveCells(currentGames.AllCurrentGames[i], currentField.FieldSize));
                                currentGames.AllCurrentGames[i] = FieldNextGeneration.NextIterationOfLife(currentGames.AllCurrentGames[i], currentField.FieldSize);
                            }
                        }
                        Console.WriteLine("\nTotal life cell count {0}", currentGames.LifeCellsNumber);
                        Console.WriteLine("Total games count {0}", currentGames.GameCount);
                    }
                    else
                    {
                        SavedGame gameToSave = new SavedGame();
                        gameToSave.gameUniverse = currentGames.AllCurrentGames;
                        gameToSave.Iteration    = IterationNumber;
                        gameToSave.GameCount    = currentGames.GameCount;
                        gameToSave.FieldSize    = currentField.FieldSize;
                        SaveRestoreGame.SaveDataToFile(gameToSave);
                        Console.WriteLine("Pause. Press c to continue");
                        Environment.Exit(0);
                    }
                    mut.ReleaseMutex();
                }
            }
        }
Example #2
0
 public void StartIterationsForAllGames(bool restoreFromFile)
 {
     if (restoreFromFile == true)
     {
         savedGame = SaveRestoreGame.RestoreDataFromFile();
         currentField.FieldSize       = savedGame.FieldSize;
         currentGames.AllCurrentGames = savedGame.gameUniverse;
         currentGames.GameCount       = savedGame.GameCount;
         IterationNumber = savedGame.Iteration;
     }
     for (int i = 0; i < currentGames.GameCount; i++)
     {
         if (StopAllGamesOutput == false)
         {
             Thread GamesThread = new Thread(new ThreadStart(StartIterations));
             GamesThread.Name = String.Format("Thread{0}", i + 1);
             currentThreads.Add(GamesThread);
             currentThreads[i].Start();
         }
     }
 }