Example #1
0
        public Hard()
        {
            InitializeComponent();
            Random cube = new Random();

            Board.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
            Board.Arrange(new Rect(0.0, 0.0, Board.DesiredSize.Width, Board.DesiredSize.Height));

            for (int i = 0; i < cellwide; i++) //a ciklus feltölti a gridet
            {
                for (int j = 0; j < cellhigh; j++)
                {
                    Rectangle r = new Rectangle();
                    r.Width  = Board.ActualWidth / cellwide - 2.0;                          //aktuális szélesség
                    r.Height = Board.ActualHeight / cellhigh - 2.0;                         //aktuális magasság
                    r.Fill   = (cube.Next(0, 2) == 1) ? Brushes.DarkMagenta : Brushes.Gray; //kitöltés
                    Board.Children.Add(r);
                    Canvas.SetLeft(r, j * Board.ActualWidth / cellwide);
                    Canvas.SetTop(r, i * Board.ActualHeight / cellhigh);
                    r.MouseDown += R_MouseDown;

                    area[i, j] = r;
                }
            }

            timer.Interval = TimeSpan.FromSeconds(0.1);
            timer.Tick    += Timer_Tick;
        }