public static IGameOfLifePattern CreatePattern(Pattern pattern) { IGameOfLifePattern golPattern = null; switch (pattern) { case Pattern.Blinker: golPattern = new BlinkerPattern(); break; case Pattern.Smiley: golPattern = new SmileyPattern(); break; case Pattern.DieHard: golPattern = new DieHardPattern(); break; default: golPattern = new DieHardPattern(); break; } return(golPattern); }
private void DrawRandomShape(int shape, Point point) { var cell = CellMapping[point]; IPattern pattern = null; switch (shape) { case 1: pattern = new BeehivePattern(); break; case 2: pattern = new GliderPattern(); break; case 3: pattern = new BlinkerPattern(); break; case 4: pattern = new PentaDecathlonPattern(); break; case 5: pattern = new LightWeightSpaceShipPattern(); break; case 6: pattern = new RPentominoPattern(); break; case 7: pattern = new AcornPattern(); break; case 8: pattern = new DiehardPattern(); break; } pattern?.DrawPattern(cell); }