Example #1
0
        /// <summary>
        /// Processes the board through a new generation.
        /// </summary>
        public LifePoint[,] GetAndUpdateNewGeneration()
        {
            // create a new board
            var newBoard = new LifePoint[_xCount, _yCount];

            // loop through the old list
            for (var x = 0; x < _gameBoard.GetLength(0); x++)
            {
                for (var y = 0; y < _gameBoard.GetLength(1); y++)
                {
                    var lifePoint = _gameBoard[x, y];
                    var isAlive   = lifePoint.GetNextGenerationResult();

                    var point      = lifePoint.Point;
                    var boardPoint = new LifePoint(this, new Point(x, y), isAlive);
                    newBoard[x, y] = boardPoint;
                }
            }

            // update the board
            _gameBoard = newBoard;

            // return the new board!
            return(newBoard);
        }
Example #2
0
        /// <summary>
        /// Initialise the GameBoard.
        /// </summary>
        private void InitialiseGameBoard()
        {
            _gameBoard = new LifePoint[_xCount, _yCount];

            for (var x = 0; x < _xCount; x++)
            {
                for (var y = 0; y < _yCount; y++)
                {
                    var point = new LifePoint(this, new Point(x, y));
                    _gameBoard[x, y] = point;
                }
            }
        }