/// <summary>
        /// Builds a new life form.
        /// </summary>
        /// <param name="lifeFormType">The life form type to build.</param>
        /// <returns>A newly instantiated life form object.</returns>
        public static LifeFormBase Build(LifeForm lifeFormType)
        {
            LifeFormBase lifeForm = null;
            switch (lifeFormType)
            {
                case LifeForm.Empty:
                    lifeForm = new Empty();
                    break;

                case LifeForm.Acorn:
                    lifeForm = new Acorn();
                    break;

                case LifeForm.AircraftCarrier:
                    lifeForm = new AircraftCarrier();
                    break;

                case LifeForm.FivePoint:
                    lifeForm = new FivePoint();
                    break;

                default:
                    lifeForm = new RandomPattern(
                        rows: RANDOMPATTERNHEIGHT,
                        cols: RANDOMPATTERNWIDTH);
                    break;
            }

            return lifeForm;
        }
Example #2
0
        public void Constructor_WhenInvoked_PreparesFivePointCorrectly()
        {
            // act
            var fivePoint = new FivePoint();

            int oneSide = fivePoint.GetPattern().Length;
            int otherSide = fivePoint.GetPattern().Max(x => x.Length);

            // assert
            Assert.IsTrue(
                oneSide == 4 && oneSide == otherSide,
                message: "The five point pattern was not of size 4x4.");

            Assert.IsTrue(
                fivePoint.IsStable,
                message: "The five point pattern was not stable.");

            Assert.AreEqual(
                expected: 1,
                actual: fivePoint.StabilizesAt,
                message: "The five point pattern stabilizes at the wrong time.");

            Assert.AreEqual(
                expected: 4,
                actual: fivePoint.StablePopulation,
                message: "The five point pattern has wrong number of cells in the stable population.");
        }
Example #3
0
        public void InitializeFrom_GivenPattern_InitializesGameCorrectly()
        {
            // arrange
            var mockRules = new Mock<RulesBase>(new[] { 1 }, new[] { 2 });
            var game = new LinqGame(mockRules.Object);
            var pattern = new FivePoint();

            // act
            game.InitializeFrom(pattern.GetPattern());

            // assert
            Assert.AreEqual(
                expected: 5,
                actual: game.Population,
                message: "The universe population was not initialized correctly.");
        }
        public void StepForward_GivenFivePointAndEventHandler_ResultsInPopulationOfFourAndFiveRemoved()
        {
            // arrange
            var pattern = new FivePoint();
            var game = new LinqGame(new StandardRules());

            object sender = null;
            GameStepEventArgs eventArgs = null;
            EventHandler<GameStepEventArgs> handler = (object s, GameStepEventArgs e) =>
                {
                    sender = s;
                    eventArgs = e;
                };

            game.InitializeFrom(pattern.GetPattern());
            game.GameStepEvent += handler;

            // act
            game.StepForward();

            // assert
            Assert.AreEqual(
                expected: 4,
                actual: game.Population,
                message: "The universe does not contain exactly 4 cells.");

            Assert.AreSame(
                expected: game,
                actual: sender,
                message: "Incorrect sender reference in event handler.");

            Assert.AreEqual(
                expected: 5,
                actual: eventArgs.DeadCells.Count(),
                message: "The set of removed cells does not contain exactly 5 cells.");

            Assert.AreEqual(
                expected: 4,
                actual: eventArgs.NewCells.Count(),
                message: "The set of added cells does not contain exactly 4 cells.");
        }
        public void StepForward_GivenFivePoint_ResultsInPopulationOfFour()
        {
            // arrange
            var pattern = new FivePoint();
            var game = new LinqGame(new StandardRules());
            game.InitializeFrom(pattern.GetPattern());

            // act
            game.StepForward();

            // assert
            Assert.AreEqual(
                expected: 4,
                actual: game.Population,
                message: "The universe does not contain exactly 4 cells.");

            Assert.AreEqual(
                expected: 1,
                actual: game.Generation,
                message: "The game did not progress by one generation.");
        }
Example #6
0
        public void Constructor_GivenSourceUniverse_PreparesCopy()
        {
            // arrange
            var pattern = new FivePoint();
            var other = new Universe(pattern.GetPattern());

            // act
            var copy = new Universe(other);

            // assert
            Assert.AreEqual(
                expected: 5,
                actual: copy.Population,
                message: "The universe population was not initialized correctly.");

            Assert.IsTrue(
                copy.HasCell(0, 1),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                copy.HasCell(0, 3),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                copy.HasCell(1, 2),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                copy.HasCell(2, 1),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                copy.HasCell(2, 3),
                message: "An expected cell was not found.");
        }
Example #7
0
        public void Constructor_GivenPattern_PreparesUniverseCorrectly()
        {
            // arrange
            var pattern = new FivePoint();

            // act
            var target = new Universe(pattern.GetPattern());

            // assert
            Assert.AreEqual(
                expected: 5,
                actual: target.Population,
                message: "The universe population was not initialized correctly.");

            Assert.IsTrue(
                target.HasCell(0, 1),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                target.HasCell(0, 3),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                target.HasCell(1, 2),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                target.HasCell(2, 1),
                message: "An expected cell was not found.");

            Assert.IsTrue(
                target.HasCell(2, 3),
                message: "An expected cell was not found.");
        }