Example #1
0
 public void Enter(Architecture a)
 {
     if (a.BelongedFaction == this.BelongedFaction)
     {
         PersonList list = new PersonList();
         foreach (Person person in this.Persons)
         {
             list.Add(person);
             a.AddPerson(person);
         }
         this.Persons.ApplyInfluences();
         foreach (Person person in list)
         {
             this.RemovePerson(person);
         }
         if (this.Army.ShelledMilitary == null)
         {
             a.AddMilitary(this.Army);
         }
         else
         {
             a.AddMilitary(this.Army.ShelledMilitary);
             base.Scenario.Militaries.Remove(this.Army);
         }
         if (this.Food > 0)
         {
             a.IncreaseFood(this.Food);
         }
         this.MoveCaptiveIntoArchitecture(a);
         this.Destroy();
         this.BelongedLegion.RemoveTroop(this);
         this.BelongedFaction.RemoveTroop(this);
         base.Scenario.Troops.RemoveTroop(this);
     }
 }