/// <summary> /// Creates an ItemEquip based on the template and an existing ItemEquip. /// </summary> /// <param name="BaseItem">The ItemEquip to be upgraded.</param> /// <returns>The new ItemEquip.</returns> public Items.ItemEquip CreateResult(Items.ItemEquip BaseItem) { Items.ItemEquip result = CreateResult(); result.SocketCount = BaseItem.SocketCount; result.Sockets = (Interfaces.ISocketable[])BaseItem.Sockets.Clone(); result.RefiningLevel = BaseItem.RefiningLevel; return(result); }
/// <summary> /// Creates an ItemEquip based on the template. /// </summary> /// <returns>The created ItemEquip.</returns> public Items.ItemEquip CreateResult() { Items.ItemEquip result = new Items.ItemEquip { Name = Name, NameColour = Item.GradeToColour(this.Grade) }; result.StatValues = this.MainStats; foreach (Items.ItemBonus add in this.Adds) { Items.ItemBonus bonus = (Items.ItemBonus)add.Clone(); result.Bonuses.Add(bonus); } result.SubType = Type; result.Variant = Variant; return(result); }