//插入函数
        //插入种类
        public bool InsertGameType(tagGameType pGameType)
        {
            //if (pGameType == null) return false;


            //变量定义
            CGameTypeItem pGameTypeItem = null;
            bool          bInsert       = false;

            if (m_GameTypeItemMap.ContainsKey(pGameType.wTypeID))
            {
                pGameTypeItem = m_GameTypeItemMap[pGameType.wTypeID];
            }
            else
            {
                pGameTypeItem = new CGameTypeItem();
                bInsert       = true;
            }

            if (pGameTypeItem == null)
            {
                return(false);
            }

            //设置数据
            var buf = StructConverterByteArray.StructToBytes(pGameType);

            pGameTypeItem.m_GameType = (tagGameType)StructConverterByteArray.BytesToStruct(buf, typeof(tagGameType));
            //memcpy(&pGameTypeItem.m_GameType, pGameType, sizeof(tagGameType));


            //插入处理
            if (bInsert == true)
            {
                //设置索引
                m_GameTypeItemMap[pGameType.wTypeID] = pGameTypeItem;

                //界面更新
                if (m_pIServerListDataSink != null)
                {
                    m_pIServerListDataSink.OnGameItemInsert(pGameTypeItem);
                }
            }
            else
            {
                //界面更新
                if (m_pIServerListDataSink != null)
                {
                    m_pIServerListDataSink.OnGameItemUpdate(pGameTypeItem);
                }
            }

            return(true);
        }
        //删除函数

        //删除种类
        public bool DeleteGameType(ushort wTypeID)
        {
            //查找种类
            if (m_GameTypeItemMap.ContainsKey(wTypeID) == false)
            {
                return(false);
            }
            CGameTypeItem pGameTypeItem = m_GameTypeItemMap[wTypeID];

            //删除通知
            //ASSERT(m_pIServerListDataSink!=0);
            if (m_pIServerListDataSink != null)
            {
                m_pIServerListDataSink.OnGameItemDelete(pGameTypeItem);
            }

            //重置数据
            pGameTypeItem = null;

            //删除数据
            m_GameTypeItemMap.Remove(wTypeID);

            return(true);
        }