Example #1
0
        public void LoadContent(ContentManager _content)
        {
            font = _content.Load<SpriteFont>("Arial");
            emptyTexture = _content.Load<Texture2D>("Sprites/Empty");
            wallTexture = _content.Load<Texture2D>("Sprites/Wall");
            playerTexture = _content.Load<Texture2D>("Sprites/PlayerTest");
            enemyTexture = _content.Load<Texture2D>("Sprites/EnemyTest");

            for(int x = 0; x < size.X; x++)
                for (int y = 0; y < size.Y; y++)
                {
                    cells[x, y] = new Cell(new Rectangle(x * 32, y * 32, 32, 32));//, 2, new Point(0, 0));
                    cells[x, y].LoadContent(_content);
                }

            enemy = new AiControlled(enemyTexture, new Rectangle(0, 0, 32, 32), 2, new Point(0, 0));
            player = new AiControlled(playerTexture, new Rectangle(32, 0, 32, 32), 2, new Point(1, 0));
            Show();
        }
Example #2
0
        public void Reset()
        {
            enemy = new AiControlled(enemyTexture, new Rectangle(0, 0, 32, 32), 1, new Point(0, 0));
            player = new AiControlled(playerTexture, new Rectangle(32, 0, 32, 32), 2, new Point(1, 0));
            aStar.ClearBoard();

            for (int x = 0; x < size.X; x++)
                for (int y = 0; y < size.Y; y++)
                    cells[x, y].Reset();
        }