Example #1
0
 /// <summary>
 /// Allows the screen to handle user input. Unlike Update, this method
 /// is only called when the screen is active, and not when some other
 /// screen has taken the focus.
 /// </summary>
 public virtual void HandleInput(InputState input)
 {
 }
Example #2
0
        /// <summary>
        /// Responds to user input, changing the selected entry and accepting
        /// or cancelling the menu.
        /// </summary>
        /// 
        public override void HandleInput(InputState input)
        {
            TouchCollection touchState = TouchPanel.GetState();
              bool touchDetected = false;
              Vector2 touchPosition = new Vector2();
              //interpert touch screen presses
              foreach (TouchLocation location in touchState)
              {
            switch (location.State)
            {
              case TouchLocationState.Pressed:
            touchDetected = true;
            touchPosition = location.Position;
            break;
              case TouchLocationState.Moved:
            break;
              case TouchLocationState.Released:
            break;
            }
              }

              if (touchDetected)
              {
            foreach (MenuEntry menuEntry in menuEntries)
            {
              Rectangle touchRect = new Rectangle((int)touchPosition.X - 5, (int)touchPosition.Y - 5,
                                              10, 10);
              if (menuEntry.EntryPosition.Intersects(touchRect))
            menuEntry.OnSelectEntry();
            }
              }

              // Move to the previous menu entry?
              if (input.MenuUp)
              {
            selectedEntry--;

            if (selectedEntry < 0)
              selectedEntry = menuEntries.Count - 1;
              }

              // Move to the next menu entry?
              if (input.MenuDown)
              {
            selectedEntry++;

            if (selectedEntry >= menuEntries.Count)
              selectedEntry = 0;
              }

              // Accept or cancel the menu?
              if (input.MenuSelect)
              {
            OnSelectEntry(selectedEntry);
              }
              else if (input.MenuCancel)
              {
            OnCancel();
              }
        }