Example #1
0
        private void CreateMonster(MapMonsterCall data)
        {
            Vector3        bornEulerAngles = data.EulerAngles;
            Vector3        bornPosition    = GlobalTools.NavSamplePosition(data.Position);
            TransformParam param           = TransformParam.Create(bornPosition, bornEulerAngles);

            int serialId = GameEntry.Level.CreateEnemy(data.Id, param);

            mMonsterGUIDSet.Add(serialId);
        }
        private void CreateMonster()
        {
            if (Region == null)
            {
                Debug.LogError("找不到区域" + Region.Id);
                return;
            }
            Vector3        pos      = GlobalTools.RandomOnCircle(5) + Region.Position;
            Vector3        angle    = new Vector3(0, UnityEngine.Random.Range(0, 360), 0);
            TransformParam param    = TransformParam.Create(pos, angle);
            int            serialId = GameEntry.Level.CreateEnemy(MonsterID, param);

            m_Monsters.Add(serialId);
        }
Example #3
0
        private void LoadMount()
        {
            int mountId = UnityEngine.Random.Range(100001, 100003);

            TransformParam param = TransformParam.Create(CachedTransform.position, CachedTransform.eulerAngles);

            int             entityId = GameEntry.Entity.GenerateSerialId();
            MountEntityData data     = new MountEntityData(entityId, mountId, ActorType.Mount, BattleCampType.Ally, this)
            {
                Position = param.Position,
                Rotation = Quaternion.Euler(param.EulerAngles),
                Scale    = param.Scale
            };

            GameEntry.Level.AddRole <MountRole>(data);
            this.Mount = entityId;
        }