public bool GetPortalByDestMapId(int id, ref Vector3 pos) { HolderPortal pHolder = (HolderPortal)GetHolder(MapHolderType.Portal); for (int i = 0; i < pHolder.Elements.Count; i++) { LevelPortal p = pHolder.Elements[i]; if (p.DestMapID == id && p.Region != null) { pos = p.Region.Position; return(true); } } return(false); }
private void InitLevelObject() { //触发区域 for (int i = 0; i < Config.Regions.Count; i++) { MapRegion data = Config.Regions[i]; if (data.StartActive) { LevelElement pHolder = GetHolder(MapHolderType.Region); GameObject go = pHolder.gameObject.AddChild(); LevelRegion pRegion = go.AddComponent <LevelRegion>(); pRegion.Import(data, false); pRegion.Init(); } } //障碍物 for (int i = 0; i < Config.Barriers.Count; i++) { MapBarrier data = Config.Barriers[i]; LevelElement pHolder = GetHolder(MapHolderType.Barrier); GameObject go = pHolder.gameObject.AddChild(); LevelBarrier pBarrier = go.AddComponent <LevelBarrier>(); pBarrier.Import(data, false); pBarrier.Init(); } //传送门 for (int i = 0; i < Config.Portals.Count; i++) { MapPortal data = Config.Portals[i]; LevelElement pHolder = GetHolder(MapHolderType.Portal); GameObject go = pHolder.gameObject.AddChild(); LevelPortal pPortal = go.AddComponent <LevelPortal>(); pPortal.Import(data, false); pPortal.Init(); } }
private void Import() { LevelComponent levelCom = target as LevelComponent; levelCom.transform.DestroyChildren(); levelCom.InitHolder(); string fsPath = AssetUtility.GetLevelConfigAsset(levelCom.LevelID.ToString()); MapConfig data = new MapConfig(); data.EditorLoad(fsPath); levelCom.MapName = data.MapName; for (int i = 0; i < data.Regions.Count; i++) { LevelElement pHolder = levelCom.GetHolder(MapHolderType.Region); GameObject go = pHolder.gameObject.AddChild(); LevelRegion pRegion = go.AddComponent <LevelRegion>(); pRegion.Import(data.Regions[i], true); } for (int i = 0; i < data.Barriers.Count; i++) { LevelElement pHolder = levelCom.GetHolder(MapHolderType.Barrier); GameObject go = pHolder.gameObject.AddChild(); LevelBarrier pBarrier = go.AddComponent <LevelBarrier>(); pBarrier.Import(data.Barriers[i], true); } for (int i = 0; i < data.WaveSets.Count; i++) { LevelElement pHolder = levelCom.GetHolder(MapHolderType.WaveSet); GameObject go = pHolder.gameObject.AddChild(); LevelWaveSet pWaveSet = go.AddComponent <LevelWaveSet>(); pWaveSet.Import(data.WaveSets[i], true); } for (int i = 0; i < data.MonsterGroups.Count; i++) { LevelElement pHolder = levelCom.GetHolder(MapHolderType.MonsterGroup); GameObject go = pHolder.gameObject.AddChild(); LevelMonsterGroup pGroup = go.AddComponent <LevelMonsterGroup>(); pGroup.Import(data.MonsterGroups[i], true); } for (int i = 0; i < data.MineGroups.Count; i++) { LevelElement pHolder = levelCom.GetHolder(MapHolderType.MineGroup); GameObject go = pHolder.gameObject.AddChild(); LevelMineGroup pGroup = go.AddComponent <LevelMineGroup>(); pGroup.Import(data.MineGroups[i], true); } for (int i = 0; i < data.Portals.Count; i++) { LevelElement pHolder = levelCom.GetHolder(MapHolderType.Portal); GameObject go = pHolder.gameObject.AddChild(); LevelPortal pPortal = go.AddComponent <LevelPortal>(); pPortal.Import(data.Portals[i], true); } for (int i = 0; i < data.Npcs.Count; i++) { LevelElement pHolder = levelCom.GetHolder(MapHolderType.Npc); GameObject go = pHolder.gameObject.AddChild(); LevelNpc pNpc = go.AddComponent <LevelNpc>(); pNpc.Import(data.Npcs[i], true); } { LevelElement pHolder = levelCom.GetHolder(MapHolderType.Born); if (data.Ally != null) { GameObject gA = pHolder.gameObject.AddChild(); LevelBorn pBornA = gA.AddComponent <LevelBorn>(); pBornA.Import(data.Ally, true); } if (data.Enemy != null) { GameObject gB = pHolder.gameObject.AddChild(); LevelBorn pBornB = gB.AddComponent <LevelBorn>(); pBornB.Import(data.Enemy, true); } if (data.Neutral != null) { GameObject gC = pHolder.gameObject.AddChild(); LevelBorn pBornC = gC.AddComponent <LevelBorn>(); pBornC.Import(data.Neutral, true); } } Debug.Log("导入关卡数据:" + fsPath); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); LevelPortal pElem = target as LevelPortal; int pDestID = EditorGUILayout.IntField("目标区域ID", pElem.DestMapID); if (pDestID != pElem.DestMapID) { pElem.DestMapID = pDestID; pElem.Build(); } bool pIsDisplayText = EditorGUILayout.Toggle("显示文字", pElem.DisplayText); if (pIsDisplayText != pElem.DisplayText) { pElem.DisplayText = pIsDisplayText; pElem.Build(); } string pPortalName = EditorGUILayout.TextField("传送门名字",pElem.PortalName); if (pPortalName != pElem.PortalName) { pElem.PortalName = pPortalName; pElem.Build(); } EditorGUILayout.Space(); EditorGUILayout.IntField("特效ID", pElem.SerialId); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(); EditorGUILayout.LabelField("传送所需条件之间的关系,当一个条件值为-1时不参与"); ConditionRelationType pRelation = (ConditionRelationType)EditorGUILayout.EnumPopup(string.Empty, pElem.Relation); if (pRelation != pElem.Relation) { pElem.Relation = pRelation; } EditorGUILayout.EndVertical(); int pOpenLevel = EditorGUILayout.IntField("传送所需等级", pElem.OpenLevel); if (pOpenLevel != pElem.OpenLevel) { pElem.OpenLevel = pOpenLevel; } int pOpenItemID = EditorGUILayout.IntField("传送所需所需物品ID", pElem.OpenItemID); if (pOpenItemID != pElem.OpenItemID) { pElem.OpenItemID = pOpenItemID; } int pOpenVIP = EditorGUILayout.IntField("传送所需VIP等级", pElem.OpenVIP); if (pOpenVIP != pElem.OpenVIP) { pElem.OpenVIP = pOpenVIP; } EditorGUILayout.Space(); LevelRegion pRegion = (LevelRegion)EditorGUILayout.ObjectField("传送门触发器", pElem.Region, typeof(LevelRegion), true); if(pRegion!=pElem.Region) { pElem.Region = pRegion; } EditorGUILayout.LabelField("使用触发器ID", pElem.RegionID.ToString()); }