Example #1
0
 public MissionInstance getFirstRewardableMissionInstance()
 {
     for (int i = 0; i < this.Instances.Count; i++)
     {
         double          num2;
         MissionInstance instance = this.Instances[i];
         if (instance.isActive() && (instance.getMissionProgress(this.Player, out num2) >= 1f))
         {
             return(instance);
         }
     }
     return(null);
 }
Example #2
0
        public int getNumRewardableMissions()
        {
            int num = 0;

            for (int i = 0; i < this.Instances.Count; i++)
            {
                double          num3;
                MissionInstance instance = this.Instances[i];
                if (instance.isActive() && (instance.getMissionProgress(this.Player, out num3) >= 1f))
                {
                    num++;
                }
            }
            return(num);
        }