Example #1
0
        private void Update()
        {
            var ray = _cam.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray, out var hit, distance))
            {
                if (!manager.sceneObjects.ContainsKey(hit.collider.gameObject))
                {
                    return;
                }

                var hitObj = manager.sceneObjects[hit.collider.gameObject];

                hitObj.OnViewed();

                if (Input.GetMouseButtonDown(0))
                {
                    hitObj.OnStartHandling(hit);
                }
                if (Input.GetMouseButton(0))
                {
                    hitObj.OnHandling(hit);
                }
                if (Input.GetMouseButtonUp(0))
                {
                    hitObj.OnEndHandling(hit);
                    hitObj.OnClicked(hit);
                }

                if (Input.GetKeyDown(KeyCode.D))
                {
                    manager.sceneObjects[hit.collider.gameObject].Remove();
                }

                if (Input.GetKey(KeyCode.C))
                {
                    if (Input.GetKeyDown(KeyCode.L))
                    {
                        manager.SpawnObject(hit, Type.LAMP);
                    }
                    if (Input.GetKeyDown(KeyCode.B))
                    {
                        manager.SpawnObject(hit, Type.BOX);
                    }
                    if (Input.GetKeyDown(KeyCode.T))
                    {
                        manager.SpawnObject(hit, Type.TANK);
                    }
                }
            }
        }