public override void HandleInput(GameTime gameTime, InputState input)
        {
            base.HandleInput(gameTime, input);

            foreach (MenuEntry entry in initials)
            {
                if (input.MouseHoverIn(entry.ClickRectangle))
                {
                    selectedChar = Array.IndexOf(initials, entry);

                    char ch = entry.Text.ToCharArray()[0];
                    ch = (char)((int)ch + input.RelativeScrollValue);
                    entry.Text = ch.ToString();
                }
            }

            PlayerIndex index;

            if (up.Evaluate(input, ControllingPlayer, out index))
            {
                char ch = initials[selectedChar].Text.ToCharArray()[0];
                ch += (char)1;
                initials[selectedChar].Text = ch.ToString();
            }

            if (down.Evaluate(input, ControllingPlayer, out index))
            {
                char ch = initials[selectedChar].Text.ToCharArray()[0];
                ch -= (char)1;
                initials[selectedChar].Text = ch.ToString();
            }

            char c = initials[selectedChar].Text.ToCharArray()[0];

            int num = (int)c;

            if (num < 65)
                num = 90;

            if (num > 90)
                num = 65;

            c = (char)num;

            initials[selectedChar].Text = c.ToString();

            if (right.Evaluate(input, ControllingPlayer, out index))
            {
                selectedChar++;
            }

            if (left.Evaluate(input, ControllingPlayer, out index))
            {
                selectedChar--;
            }

            selectedChar = (int)MathHelper.Clamp((float)selectedChar, 0f, 2f);

            if (!expired && accept.Evaluate(input, ControllingPlayer, out index))
            {
                parent.Initials.Add(Initials);
                SetInitialsOf((PlayerIndex)ControllingPlayer, Initials);
                ExitScreen();
                expired = true;
            }
        }
        /// <summary>
        /// Responds to user input, changing the selected entry and accepting or cancelling
        /// the menu.
        /// </summary>
        public override void HandleInput(GameTime gameTime, InputState input)
        {
            #if WINDOWS

            foreach (MenuEntry entry in MenuEntries)
            {
                if (input.MouseHoverIn(entry.ClickRectangle) && selectedEntry != MenuEntries.IndexOf(entry))
                {
                    selectedEntry = MenuEntries.IndexOf(entry);
                    if (!string.IsNullOrEmpty(selectionChangeSound))
                        SoundManager.Play(selectionChangeSound);
                }
                if (input.LeftButtonDownIn(entry.ClickRectangle) && prevMouseCheck())
                {
                    OnSelectEntry(selectedEntry, PlayerIndex.One);
                }
            }

            lastState = input.CurrentMouseState;
            #endif

            #if XBOX || WINDOWS

            PlayerIndex playerIndex;

            //Move to the previous menu entry?
            if (menuUp.Evaluate(input, ControllingPlayer, out playerIndex))
            {
                selectedEntry--;

                if (!string.IsNullOrEmpty(selectionChangeSound))
                    SoundManager.Play(selectionChangeSound);

                if (selectedEntry < 0)
                {
                    selectedEntry = menuEntries.Count - 1;
                }
            }

            //Move to the next menu entry?
            if (menuDown.Evaluate(input, ControllingPlayer, out playerIndex))
            {
                selectedEntry++;

                if (!string.IsNullOrEmpty(selectionChangeSound))
                    SoundManager.Play(selectionChangeSound);

                if (selectedEntry >= menuEntries.Count)
                {
                    selectedEntry = 0;
                }
            }

            if (menuSelect.Evaluate(input, ControllingPlayer, out playerIndex))
            {
                OnSelectEntry(selectedEntry, playerIndex);

                if (!string.IsNullOrEmpty(selectionSound))
                {
                    SoundManager.Play(selectionSound);
                }
            }

            else if (menuCancel.Evaluate(input, ControllingPlayer, out playerIndex))
            {
                OnCancel(playerIndex);

                if (!string.IsNullOrEmpty(cancelSound))
                {
                    SoundManager.Play(cancelSound);
                }
            }

            #endif
        }