public override void Initialize(Stage stage) { SkinnedRModelInstance modelInstance = actor.modelInstance as SkinnedRModelInstance; animation = new AnimationPlayer(AnimationClip.LoadClip(actor.Parm.GetString("ModelName")), modelInstance); animation.Looping = false; animation.Rewind(); animation.playState = AnimationPlayer.PlayState.Play; }
public static AnimationPlayer[] CreateAnimationList(Stage stage, ref ParameterSet parm, ref RModelInstance m) { SkinnedRModelInstance modelInstance = m as SkinnedRModelInstance; AnimationPlayer[] anims = new AnimationPlayer[(int)AnimationTypes.COUNT]; if (parm.HasParm("AttackAnimation")) anims[(int)AnimationTypes.Attack] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("AttackAnimation")), modelInstance); if (parm.HasParm("IdleAnimation")) anims[(int)AnimationTypes.Idle] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("IdleAnimation")), modelInstance); if (parm.HasParm("DeathAnimation")) anims[(int)AnimationTypes.Die] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("DeathAnimation")), modelInstance); if (parm.HasParm("WalkAnimation")) anims[(int)AnimationTypes.Walk] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("WalkAnimation")), modelInstance); if (parm.HasParm("BlockAnimation")) anims[(int)AnimationTypes.Block] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("BlockAnimation")), modelInstance); if (parm.HasParm("TakeDamageAnimation")) anims[(int)AnimationTypes.TakeDamage] = new AnimationPlayer(AnimationClip.LoadClip(parm.GetString("TakeDamageAnimation")), modelInstance); return anims; }
public void Update(float dt) { if (player == null) { player = this.actor.model.AnimatedModel.PlayClip(this.actor.model.AnimatedModel.Clips[0]); player.Looping = true; } if (pausePlay.IsNewAction) { switch (player.playState) { case AnimationPlayer.PlayState.Pause: player.playState = AnimationPlayer.PlayState.Play; break; case AnimationPlayer.PlayState.Play: player.playState = AnimationPlayer.PlayState.Pause; break; } } player.Update(dt); }
/// <summary> /// Sets the animation player /// </summary> /// <param name="player"></param> public void SetAnimationPlayer(AnimationPlayer player) { this.player = player; }
/// <summary> /// Play an animation clip /// </summary> /// <param name="clip">The clip to play</param> /// <returns>The player that will play this clip</returns> public AnimationPlayer PlayClip(AnimationClip clip) { // Create a clip player and assign it to this model player = new AnimationPlayer(clip, this); return player; }