Example #1
0
        public bool Collide(GameJamComponent that)
        {
            Rectangle r1 = new Rectangle((int)this.Position.X, (int)this.Position.Y, (int)(this.width * this.scale), (int)(this.height * this.scale));
            Rectangle r2 = new Rectangle((int)that.Position.X, (int)that.Position.Y, (int)(that.width * that.scale), (int)(that.height * that.scale));

            return(r1.Intersects(r2));
        }
Example #2
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            bulletAnimation.Update(gameTime);

            foreach (GameComponent component in this.Screen.Components)
            {
                GameJamComponent drawable = component as GameJamComponent;
                if (drawable != null && this.Collide(drawable))
                {
                    if (drawable is Asteroid)
                    {
                        this.Destroy();
                    }

                    if (team == Team.PLAYER)
                    {
                        ZombieShip zombie = drawable as ZombieShip;
                        if (zombie != null)
                        {
                            this.Destroy();
                            zombie.Explode();
                            long points = zombie.PointValue * ((2 * this.Screen.GameSpeed) - 10);
                            this.Screen.Player.ScorePoints(points);
                            this.Screen.AddComponent(new ScoreDisplay(this.Game, this.Screen, zombie.Position, points));
                        }

                        Boss boss = drawable as Boss;
                        if (boss != null && boss.Alive)
                        {
                            this.Destroy();
                            boss.Damage();
                        }
                    }
                }
            }
        }
 public bool Collide(GameJamComponent that)
 {
     Rectangle r1 = new Rectangle((int)this.Position.X, (int)this.Position.Y, (int)(this.width*this.scale), (int)(this.height*this.scale));
     Rectangle r2 = new Rectangle((int)that.Position.X, (int)that.Position.Y, (int)(that.width*that.scale), (int)(that.height*that.scale));
     return r1.Intersects(r2);
 }