Example #1
0
 protected override void LoadContent()
 {
     Anim = new SpriteBatch(GraphicsDevice);
     Texture2D texture = Content.Load<Texture2D>("linkEdit");
     animatedSprite = new AnimatedSprite(texture, 8, 10, new Vector2[] {new Vector2(0,0), new Vector2(0, 1), new Vector2(0, 2) });
 }
Example #2
0
        public void LoadContent(MyGame myGame)
        {
            soundEffectJump = myGame.Content.Load<SoundEffect>("Sounds/238282__meroleroman7__robot-jump-2");
            soundEffectSpell = myGame.Content.Load<SoundEffect>("Sounds/168180__speedenza__whoosh-woow-mk3");
            textureBasic = myGame.Content.Load<Texture2D>("Powers/Basic/basic");
            textureFire = myGame.Content.Load<Texture2D>("Powers/Fire/fire");
            textureWater = myGame.Content.Load<Texture2D>("Powers/Water/water");
            textureEarth = myGame.Content.Load<Texture2D>("Powers/Earth/earth");
            textureAir = myGame.Content.Load<Texture2D>("Powers/Air/air");

            animatedSprite = new AnimatedSprite(textureBasic, 4, 4, new Vector2[] { new Vector2(0,0)});
            currentTexture = textureEarth;
            PlayerSize = new Rectangle(0, 0, currentTexture.Width / animatedSprite.Columns, currentTexture.Height / animatedSprite.Rows);
        }