Inheritance: global::ProtoBuf.IExtensible
 private void HandleChangeScene(Msg_RL_ChangeScene msg, PBChannel channel, int src, uint session)
 {
     //响应RoomServer消息,进入野外场景结果消息
     m_RoomProcessThread.OnChangeScene(msg.UserGuids, msg.SceneID);
 }
 internal void PlayerRequestChangeRoom(int targetSceneId, params ulong[] guids)
 {
     Msg_RL_ChangeScene builder = new Msg_RL_ChangeScene();
     builder.UserGuids.AddRange(guids);
     builder.SceneID = targetSceneId;
     connector_.SendMsgToLobby(builder);
 }