static int Refresh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)ToLua.CheckObject <GameFramework.UIEffectDepth>(L, 1); obj.Refresh(); return(0); } else if (count == 2) { GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)ToLua.CheckObject <GameFramework.UIEffectDepth>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.Refresh(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.UIEffectDepth.Refresh")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DestroySelf(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)ToLua.CheckObject <GameFramework.UIEffectDepth>(L, 1); obj.DestroySelf(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_order(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; int ret = obj.order; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index order on a nil value")); } }
static int set_destroyObj(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.destroyObj = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index destroyObj on a nil value")); } }
static int set_relyon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; GameFramework.UILayers arg0 = (GameFramework.UILayers)ToLua.CheckObject(L, 2, typeof(GameFramework.UILayers)); obj.relyon = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index relyon on a nil value")); } }
static int set_order(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.order = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index order on a nil value")); } }
static int get_destroyObj(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; UnityEngine.GameObject ret = obj.destroyObj; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index destroyObj on a nil value")); } }
static int get_relyon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; GameFramework.UILayers ret = obj.relyon; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index relyon on a nil value")); } }