Example #1
0
        /// <summary>
        /// 打包所有资源
        /// </summary>
        public static void BuildAllAssetBundles()
        {
            if (ToolsHelper.IsPlaying())
            {
                return;
            }
            ToolsHelper.ClearConsole();

            EditorCoroutineRunner.StartEditorCoroutine(_OnBuildAllAssetBundles());
        }
Example #2
0
        /// <summary>
        /// 重新打包资源
        /// </summary>
        /// <returns></returns>
        public static void ReBuildAllAssetBundles()
        {
            if (ToolsHelper.IsPlaying())
            {
                return;
            }
            ToolsHelper.ClearConsole();
            string outputPath = GetExportPath();

            Directory.Delete(outputPath, true);
            ToolsHelper.Log("删除目录: " + outputPath);
            BuildAllAssetBundles();
        }