/// <summary> /// 打包所有资源 /// </summary> public static void BuildAllAssetBundles() { if (ToolsHelper.IsPlaying()) { return; } ToolsHelper.ClearConsole(); EditorCoroutineRunner.StartEditorCoroutine(_OnBuildAllAssetBundles()); }
/// <summary> /// 重新打包资源 /// </summary> /// <returns></returns> public static void ReBuildAllAssetBundles() { if (ToolsHelper.IsPlaying()) { return; } ToolsHelper.ClearConsole(); string outputPath = GetExportPath(); Directory.Delete(outputPath, true); ToolsHelper.Log("删除目录: " + outputPath); BuildAllAssetBundles(); }