static int RegisterChain(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); System.Action[] arg0 = ToLua.CheckObjectArray <System.Action>(L, 2); float[] arg1 = ToLua.CheckNumberArray <float>(L, 3); long o = obj.RegisterChain(arg0, arg1); LuaDLL.tolua_pushint64(L, o); return(1); } else if (count == 4) { GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); System.Action[] arg0 = ToLua.CheckObjectArray <System.Action>(L, 2); float[] arg1 = ToLua.CheckNumberArray <float>(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); long o = obj.RegisterChain(arg0, arg1, arg2); LuaDLL.tolua_pushint64(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.TimeModule.RegisterChain")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _Register(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); long o = obj.Register(arg0); LuaDLL.tolua_pushint64(L, o); return(1); } else if (count == 3) { GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); long o = obj.Register(arg0, arg1); LuaDLL.tolua_pushint64(L, o); return(1); } else if (count == 4) { GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); long o = obj.Register(arg0, arg1, arg2); LuaDLL.tolua_pushint64(L, o); return(1); } else if (count == 5) { GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); long o = obj.Register(arg0, arg1, arg2, arg3); LuaDLL.tolua_pushint64(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.TimeModule.Register")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Activate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); obj.Activate(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.Init(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RunIEnumerator(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); System.Collections.IEnumerator arg0 = ToLua.CheckIter(L, 2); obj.RunIEnumerator(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetTimeSpeed(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetTimeSpeed(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ChangedTimerLoopCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameFramework.TimeModule obj = (GameFramework.TimeModule)ToLua.CheckObject <GameFramework.TimeModule>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.ChangedTimerLoopCount(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateGameFramework_TimeModule(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameFramework.TimeModule obj = new GameFramework.TimeModule(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.TimeModule.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }