static public int QueueActionWithDelegation(IntPtr l) { try { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); System.Delegate a1; checkType(l, 2, out a1); System.Object[] a2; checkParams(l, 3, out a2); self.QueueActionWithDelegation(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }