public void dispose() { onDispose(); m_drawBase.dispose(); m_mgr = null; this.destroy = true; }
public GRClient(gameMain m) : base(m) { GRClient.instance = this; }
public GRBaseImpls(clientBase m) { this.g_mgr = (m as GRClient); }
public LGGRBaseImpls(GRClient m) { m_mgr = m; }
protected Dictionary <string, List <IGREffectParticles> > m_effectLoad = new Dictionary <string, List <IGREffectParticles> >();//保存添加的特效 public GRBaseImpls(clientBase m) { g_mgr = m as GRClient; }