private TrackSendImpact ( int targetId, int impactId, int seq, int impactToTarget, object>.Dictionary |
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targetId | int | |
impactId | int | |
seq | int | |
impactToTarget | int | |
args | object>.Dictionary | |
return |
static public int TrackSendImpact(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Collections.Generic.Dictionary <System.String, System.Object> a5; checkType(l, 6, out a5); var ret = self.TrackSendImpact(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }