private TrackImpact ( TableConfig cfg, int seq, int curObjId, int srcObjId, int targetId, string emitBone, int emitImpact, UnityEngine offset, bool isFinal, object>.Dictionary |
||
cfg | TableConfig | |
seq | int | |
curObjId | int | |
srcObjId | int | |
targetId | int | |
emitBone | string | |
emitImpact | int | |
offset | UnityEngine | |
isFinal | bool | |
args | object>.Dictionary | |
return |
static public int TrackImpact(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); TableConfig.Skill a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Int32 a5; checkType(l, 6, out a5); System.String a6; checkType(l, 7, out a6); System.Int32 a7; checkType(l, 8, out a7); UnityEngine.Vector3 a8; checkType(l, 9, out a8); System.Boolean a9; checkType(l, 10, out a9); System.Collections.Generic.Dictionary <System.String, System.Object> a10; checkType(l, 11, out a10); var ret = self.TrackImpact(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }