TrackImpact() private method

private TrackImpact ( TableConfig cfg, int seq, int curObjId, int srcObjId, int targetId, string emitBone, int emitImpact, UnityEngine offset, bool isFinal, object>.Dictionary args ) : ImpactInfo
cfg TableConfig
seq int
curObjId int
srcObjId int
targetId int
emitBone string
emitImpact int
offset UnityEngine
isFinal bool
args object>.Dictionary
return ImpactInfo
Example #1
0
 static public int TrackImpact(IntPtr l)
 {
     try {
         GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
         TableConfig.Skill a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         System.Int32 a5;
         checkType(l, 6, out a5);
         System.String a6;
         checkType(l, 7, out a6);
         System.Int32 a7;
         checkType(l, 8, out a7);
         UnityEngine.Vector3 a8;
         checkType(l, 9, out a8);
         System.Boolean a9;
         checkType(l, 10, out a9);
         System.Collections.Generic.Dictionary <System.String, System.Object> a10;
         checkType(l, 11, out a10);
         var ret = self.TrackImpact(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }