private SelectTargetForSkill ( string type, int actorId, TableConfig cfg, int seq, HashSet |
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type | string | |
actorId | int | |
cfg | TableConfig | |
seq | int | |
history | HashSet |
|
return | int |
static public int SelectTargetForSkill(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); TableConfig.Skill a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Collections.Generic.HashSet <System.Int32> a5; checkType(l, 6, out a5); var ret = self.SelectTargetForSkill(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }