static public int GetRandEnemyId(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetRandEnemyId(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.HashSet <System.Int32> a2; checkType(l, 3, out a2); var ret = self.GetRandEnemyId(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }