private GetGameObjectByUnitId ( int unitId ) : UnityEngine.GameObject | ||
unitId | int | |
return | UnityEngine.GameObject |
static public int GetGameObjectByUnitId(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetGameObjectByUnitId(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }