Example #1
0
        public T LoadAsset <T>(string _module, string _res) where T : UnityEngine.Object
        {
            T _t = null;

            _module = _module.ToLower();
            _res    = _res.ToLower();
#if UNITY_EDITOR
            if (!string.IsNullOrEmpty(_module))
            {
                _t = EditorLoad <T>(_module, _res);
            }
#endif
            if (_t == null)
            {
                AssetModuleConfig _amc = GetAssetModuleConfigByModule(_module, _res);
                if (_amc == null)
                {
                    return(null);
                }
                _t = LoadAssetBundle <T>(_amc.GetBundleName(_res), _amc.GetResourceName(_res));
            }
            if (_t == null)
            {
                Utility.LogError("模块", _module, "中的资源", _res, "加载失败!");
            }
            return(_t);
        }
Example #2
0
        public void UnloadAsset(string _module, string _res)
        {
            AssetModuleConfig _amc = GetAssetModuleConfigByModule(_module, _res);

            if (_amc == null)
            {
                return;
            }
            UnloadAssetBundle(_amc.GetBundleName(_res));
        }
Example #3
0
        public byte[] EditorLoadTextFile(string _module, string _res)
        {
            if (editorRely == null)
            {
                CreateEditorRely();
            }

            _module = _module.ToLower();
            _res    = _res.ToLower();

            AssetModuleConfig _amc  = GetAssetModuleConfigByModule(_module, _res);
            string            _path = editorRely[_module][_res];

            _path  = Path.GetDirectoryName(_path);
            _path += "/";
            string _fname = _amc.GetResourceName(_res);
            string _ext   = Path.GetExtension(_fname);

            if (_ext.EndsWith("bytes"))
            {
                string _nefname = Path.GetFileNameWithoutExtension(_fname);
                while (true)
                {
                    if (File.Exists(_path + _nefname + ".lua"))
                    {
                        _path = _path + _nefname + ".lua";
                        break;
                    }
                    if (File.Exists(_path + _nefname + ".pb"))
                    {
                        _path = _path + _nefname + ".pb";
                        break;
                    }
                    break;
                }
            }
            return(File.ReadAllBytes(_path));
        }
Example #4
0
        /// <summary>
        /// 构建资源关系
        /// </summary>
        private static void RecordResourceRelationship(string _module, string _bundle, string[] _file)
        {
            _module = _module.ToLower();
            _bundle = _bundle.ToLower();

            if (currentBundleModuleName == null)
            {
                currentBundleModuleName = new AssetModuleConfig(_module, _bundle);
                resBundleModuleName.Add(currentBundleModuleName);
            }
            else
            {
                if (currentBundleModuleName.mN != _module || currentBundleModuleName.bN != _bundle)
                {
                    currentBundleModuleName = new AssetModuleConfig(_module, _bundle);
                    resBundleModuleName.Add(currentBundleModuleName);
                }
            }

            for (int i = 0; i < _file.Length; i++)
            {
                string _oneFile = _file[i].ToLower();
                string _fileExt = Path.GetExtension(_oneFile);
                if (_fileExt.EndsWith("meta"))
                {
                    continue;
                }
                string _fileName = Path.GetFileNameWithoutExtension(_oneFile);
                //assetbundle不识别lua后缀,修改为txt后缀
                _fileExt = _fileExt.Replace(".lua", ".bytes");
                _fileExt = _fileExt.Replace(".pb", ".bytes");
                if (!currentBundleModuleName.Add(_fileName, _fileExt))
                {
                    Utility.LogError("模块", _module, "下发现重名资源:", _fileName, "   路径:", _file[i]);
                }
            }
        }
Example #5
0
 private static void Clear()
 {
     buildmap.Clear();
     resBundleModuleName.Clear();
     currentBundleModuleName = null;
 }