protected override Scene CreateScene()
        {
            var scene = new Scene("MainScene");
            scene.Add(new ColorLayer("Background", Color.CornflowerBlue));

            var spriteSheet = this.CreateSpriteSheet();

            this.entityLayer = new SpriteLayer("EntityMap");
            scene.Add(this.entityLayer);

            this.playerShipEntity = new PlayerShipEntity(this.entityLayer, spriteSheet);
            this.playerShipEntity.BindController(this.InputConfiguration);

            scene.Add(this.playerShipEntity);

            var yellowSprite = new Sprite(spriteSheet, "YellowEnemy") { Position = new Vector(250, 100) };
            var redSprite = new Sprite(spriteSheet, "RedEnemy") { Position = new Vector(300, 100) };
            var blueSprite = new Sprite(spriteSheet, "BlueEnemy") { Position = new Vector(350, 100) };

            this.entityLayer.AddSprite(yellowSprite);
            this.entityLayer.AddSprite(redSprite);
            this.entityLayer.AddSprite(blueSprite);

            return scene;
        }
        private BulletEntity(SpriteLayer entityLayer, SpriteSheet shipSheet, Vector position, Vector velocity)
        {
            this.entityLayer = entityLayer;
            this.shipSheet = shipSheet;
            this.position = position;
            this.velocity = velocity;
            this.isActive = true;

            this.SpriteReference = new SpriteReference
            {
                Position = this.position,
                SpriteName = "Bullet",
                Sprite = new Sprite(this.shipSheet, "YellowShot")
            };

            this.entityLayer.AddSprite(this.SpriteReference);
        }
        public static SpriteLayer SpriteLayerFromXml(GameResourceManager gameResourceManager, XElement layerElement)
        {
            var layerName = layerElement.Attribute("name").Value;
            var layer = new SpriteLayer(layerName);
            XmlRepository.BaseFromXml(layer, layerElement);

            foreach (var element in layerElement.Element("Sprites").Elements())
            {
                var sheetName = element.Attribute("sheetName").Value;
                var name = element.Attribute("name").Value;
                var position = element.Attribute("position").Value;

                var sprite = new Sprite(gameResourceManager.GetSpriteSheet(sheetName), name)
                {
                    Position = MathUtil.ParseVector(position)
                };

                layer.AddSprite(sprite);
            }

            return layer;
        }
 public static XElement ToXml(SpriteLayer spriteLayer)
 {
     return new XElement("SpriteLayer",
         XmlRepository.LayerBaseToXml(spriteLayer),
         new XElement("Sprites", spriteLayer.Sprites.OfType<Sprite>().Select(GetXml)));
 }
        public PlayerShipEntity(SpriteLayer entityLayer, SpriteSheet shipSheet)
        {
            this.entityLayer = entityLayer;
            this.shipSheet = shipSheet;

            this.SpriteReference = new SpriteReference
            {
                Position = new Vector(300, 400),
                SpriteName = "Player Ship",
                Sprite = new Sprite(this.shipSheet, "Ship")
            };

            this.entityLayer.AddSprite(this.SpriteReference);

            this.bullets = new List<BulletEntity>();
        }
 public static BulletEntity Create(SpriteLayer entityLayer, SpriteSheet shipSheet, Vector position, Vector velocity)
 {
     return new BulletEntity(entityLayer, shipSheet, position, velocity);
 }
        private SpriteLayer CreateSpriteLayer()
        {
            var texture = this.ResourceManager.GetTexture(@"Sandbox\LinkSheet");
            var sheet = new SpriteSheet(texture, "Link");
            sheet.AddSpriteDefinition("Link01", new RectangleInt(3, 3, 16, 22), new Vector(8, 11));
            sheet.AddSpriteDefinition("Sleep01", new RectangleInt(45, 219, 32, 40));

            var la1 = sheet.AddSpriteDefinition("LinkAnim01", new RectangleInt(187, 270, 28, 28), new Vector(07, 25));
            var la2 = sheet.AddSpriteDefinition("LinkAnim02", new RectangleInt(225, 273, 31, 22), new Vector(07, 19));
            var la3 = sheet.AddSpriteDefinition("LinkAnim03", new RectangleInt(268, 270, 26, 28), new Vector(06, 19));
            var la4 = sheet.AddSpriteDefinition("LinkAnim04", new RectangleInt(303, 266, 17, 35), new Vector(06, 19));
            var la5 = sheet.AddSpriteDefinition("LinkAnim05", new RectangleInt(328, 269, 26, 30), new Vector(17, 19));
            var la6 = sheet.AddSpriteDefinition("LinkAnim06", new RectangleInt(355, 273, 32, 22), new Vector(23, 19));
            var la7 = sheet.AddSpriteDefinition("LinkAnim07", new RectangleInt(389, 271, 24, 25), new Vector(16, 22));
            var la8 = sheet.AddSpriteDefinition("LinkAnim08", new RectangleInt(423, 268, 16, 31), new Vector(08, 28));

            //var linkAnimTemplate = new SpriteAnimationTemplate("LinkAnim")
            var linkAnimTemplate = sheet.AddSpriteAnimationTemplate("LinkAnim")
                .AddFrame(la1, 0.1f)
                .AddFrame(la2, 0.1f)
                .AddFrame(la3, 0.1f)
                .AddFrame(la4, 0.1f)
                .AddFrame(la5, 0.1f)
                .AddFrame(la6, 0.1f)
                .AddFrame(la7, 0.1f)
                .AddFrame(la8, 0.1f);

            var crystal = sheet.AddSpriteDefinition("Crystal", new RectangleInt(336, 221, 10, 14), new Vector(4, 6));

            //this.linkCompositeTemplate = new SpriteCompositeTemplate("CompositeLink")
            this.linkCompositeTemplate = sheet.AddSpriteCompositeTemplate("CompositeLink")
                .AddTemplate(linkAnimTemplate)
                .AddTemplate(crystal, new SpriteTransform(translation: new Vector(20, 0)));

            //sheet.Save(@"C:\Users\Pascal\Dev\DotNet\GitHub\XNAGameEngine2D\Link SpriteSheet.xml");

            var link01 = new Sprite(sheet, "Link01") { Position = this.player, Color = Color.Blue, Scale = 2, ShouldDrawPixelPrecision = true };
            this.sleep01 = new Sprite(sheet, "Sleep01") { Position = new Vector(125, 25), FlipVertically = true };

            this.ResourceManager.AddSpriteSheet(sheet);

            var spriteLayer = new SpriteLayer("Sprites");
            spriteLayer.AddSprite(link01);
            spriteLayer.AddSprite(this.sleep01);
            spriteLayer.ParallaxScrollingVector = new Vector(4.0f, 8.0f);
            spriteLayer.Offset = new Vector(50, 50);

            return spriteLayer;
        }
        private ILayer CreateMouseFollow()
        {
            var layer = new SpriteLayer("MouseFollow");
            layer.CameraMode = CameraMode.Fix;

            this.linkMouseFollow = this.linkCompositeTemplate.CreateInstance();

            layer.AddSprite(this.linkMouseFollow);

            return layer;
        }