Example #1
0
    static int LoadAsset(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent), typeof(string), typeof(GameFramework.Resource.LoadAssetCallbacks)))
            {
                UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                GameFramework.Resource.LoadAssetCallbacks arg1 = (GameFramework.Resource.LoadAssetCallbacks)ToLua.ToObject(L, 3);
                obj.LoadAsset(arg0, arg1);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent), typeof(string), typeof(GameFramework.Resource.LoadAssetCallbacks), typeof(object)))
            {
                UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                GameFramework.Resource.LoadAssetCallbacks arg1 = (GameFramework.Resource.LoadAssetCallbacks)ToLua.ToObject(L, 3);
                object arg2 = ToLua.ToVarObject(L, 4);
                obj.LoadAsset(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.ResourceComponent.LoadAsset"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int get_LoadAssetDependencyAssetCallback(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.Resource.LoadAssetCallbacks obj = (GameFramework.Resource.LoadAssetCallbacks)o;
            GameFramework.Resource.LoadAssetDependencyAssetCallback ret = obj.LoadAssetDependencyAssetCallback;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index LoadAssetDependencyAssetCallback on a nil value" : e.Message));
        }
    }
    static int get_m_loadAssetCallbacks(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.ListLoader     obj = (UnityGameFramework.Runtime.ListLoader)o;
            GameFramework.Resource.LoadAssetCallbacks ret = obj.m_loadAssetCallbacks;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_loadAssetCallbacks on a nil value" : e.Message));
        }
    }
    static int set_m_loadAssetCallbacks(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.ListLoader     obj  = (UnityGameFramework.Runtime.ListLoader)o;
            GameFramework.Resource.LoadAssetCallbacks arg0 = (GameFramework.Resource.LoadAssetCallbacks)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetCallbacks));
            obj.m_loadAssetCallbacks = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_loadAssetCallbacks on a nil value" : e.Message));
        }
    }
    static int _CreateUnityGameFramework_Runtime_ListLoader(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityGameFramework.Runtime.ListLoader.LoadMode arg0 = (UnityGameFramework.Runtime.ListLoader.LoadMode)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ListLoader.LoadMode));
                GameFramework.Resource.LoadAssetCallbacks      arg1 = (GameFramework.Resource.LoadAssetCallbacks)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetCallbacks));
                UnityGameFramework.Runtime.ListLoader          obj  = new UnityGameFramework.Runtime.ListLoader(arg0, arg1);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityGameFramework.Runtime.ListLoader.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int _CreateGameFramework_Resource_LoadAssetCallbacks(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                GameFramework.Resource.LoadAssetSuccessCallback arg0 = null;
                LuaTypes funcType1 = LuaDLL.lua_type(L, 1);

                if (funcType1 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 1);
                    arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback;
                }

                GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)))
            {
                GameFramework.Resource.LoadAssetSuccessCallback arg0 = null;
                LuaTypes funcType1 = LuaDLL.lua_type(L, 1);

                if (funcType1 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 1);
                    arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback;
                }

                GameFramework.Resource.LoadAssetDependencyAssetCallback arg1 = null;
                LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback;
                }

                GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback)))
            {
                GameFramework.Resource.LoadAssetSuccessCallback arg0 = null;
                LuaTypes funcType1 = LuaDLL.lua_type(L, 1);

                if (funcType1 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 1);
                    arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback;
                }

                GameFramework.Resource.LoadAssetUpdateCallback arg1 = null;
                LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetUpdateCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback;
                }

                GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback)))
            {
                GameFramework.Resource.LoadAssetSuccessCallback arg0 = null;
                LuaTypes funcType1 = LuaDLL.lua_type(L, 1);

                if (funcType1 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 1);
                    arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback;
                }

                GameFramework.Resource.LoadAssetFailureCallback arg1 = null;
                LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback;
                }

                GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)))
            {
                GameFramework.Resource.LoadAssetSuccessCallback arg0 = null;
                LuaTypes funcType1 = LuaDLL.lua_type(L, 1);

                if (funcType1 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 1);
                    arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback;
                }

                GameFramework.Resource.LoadAssetFailureCallback arg1 = null;
                LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback;
                }

                GameFramework.Resource.LoadAssetDependencyAssetCallback arg2 = null;
                LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

                if (funcType3 != LuaTypes.LUA_TFUNCTION)
                {
                    arg2 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 3);
                    arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback;
                }

                GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback)))
            {
                GameFramework.Resource.LoadAssetSuccessCallback arg0 = null;
                LuaTypes funcType1 = LuaDLL.lua_type(L, 1);

                if (funcType1 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 1);
                    arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback;
                }

                GameFramework.Resource.LoadAssetFailureCallback arg1 = null;
                LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback;
                }

                GameFramework.Resource.LoadAssetUpdateCallback arg2 = null;
                LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

                if (funcType3 != LuaTypes.LUA_TFUNCTION)
                {
                    arg2 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetUpdateCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 3);
                    arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback;
                }

                GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)))
            {
                GameFramework.Resource.LoadAssetSuccessCallback arg0 = null;
                LuaTypes funcType1 = LuaDLL.lua_type(L, 1);

                if (funcType1 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 1);
                    arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback;
                }

                GameFramework.Resource.LoadAssetFailureCallback arg1 = null;
                LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback;
                }

                GameFramework.Resource.LoadAssetUpdateCallback arg2 = null;
                LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

                if (funcType3 != LuaTypes.LUA_TFUNCTION)
                {
                    arg2 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetUpdateCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 3);
                    arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback;
                }

                GameFramework.Resource.LoadAssetDependencyAssetCallback arg3 = null;
                LuaTypes funcType4 = LuaDLL.lua_type(L, 4);

                if (funcType4 != LuaTypes.LUA_TFUNCTION)
                {
                    arg3 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 4, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback));
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 4);
                    arg3 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback;
                }

                GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.Resource.LoadAssetCallbacks.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Example #7
0
 public LoadAssetTask(string assetName, Type assetType, int priority, ResourceInfo resourceInfo, string resourceChildName, string[] dependencyAssetNames, string[] scatteredDependencyAssetNames, LoadAssetCallbacks loadAssetCallbacks, object userData)
     : base(assetName, assetType, priority, resourceInfo, resourceChildName, dependencyAssetNames, scatteredDependencyAssetNames, userData)
 {
     m_LoadAssetCallbacks = loadAssetCallbacks;
 }