public void removeUnit (Unit unit, int x, int y) { Tile tile = getTile(x, y); tile.removeUnit(unit); }
public void removeUnit (Unit unit) { units.Remove(unit); }
public void addUnit (Unit unit, int x, int y) { Tile tile = getTile(x, y); tile.addUnit(unit); }
public void addUnit (Unit unit) { units.AddLast(unit); }