Example #1
0
        public void RegisterComponent(GameFrameworkComponent gameFrameworkComponent)
        {
            if (gameFrameworkComponent == null)
            {
                return;
            }
            if (IsHaveComponent(gameFrameworkComponent))
            {
                Debuger.LogError("error Repeat addition component  type = " +
                                 gameFrameworkComponent.GetType().FullName);
                return;
            }
            LinkedListNode <GameFrameworkComponent> current = GameFrameworkComponents.First;

            while (current != null)
            {
                if (gameFrameworkComponent.Priority > current.Value.Priority)
                {
                    break;
                }

                current = current.Next;
            }

            if (current != null)
            {
                GameFrameworkComponents.AddBefore(current, gameFrameworkComponent);
            }
            else
            {
                GameFrameworkComponents.AddLast(gameFrameworkComponent);
            }
        }
Example #2
0
        public bool IsHaveComponent(GameFrameworkComponent gameFrameworkComponent)
        {
            Type type = gameFrameworkComponent.GetType();

            LinkedListNode <GameFrameworkComponent> current = GameFrameworkComponents.First;

            while (current != null)
            {
                if (current.Value.GetType() == type)
                {
                    Debuger.LogError("Game Framework component type '{0}' is already exist.", LogColor.Red,
                                     type.FullName);
                    return(true);
                }

                current = current.Next;
            }
            return(false);
        }