Example #1
0
        /// <summary>
        /// 加载资源的桥连接器 会根据配置路径加载优先级加载资源
        /// </summary>
        /// <param name="url"></param>
        /// <param name="onCompleteAct"></param>
        /// <param name="isloadSceneAsset"> 如果加载的是场景资源 则这里必须为true  否则为false</param>
        /// <returns></returns>
        private static BridgeLoader LoadAssetAsync(string url, System.Action <BaseAbstracResourceLoader> onCompleteAct, bool isloadSceneAsset)
        {
            if (string.IsNullOrEmpty(url))
            {
                Debug.LogError(string.Format("Url Can't Be Null , TypeLoader={0}", typeof(BridgeLoader)));
                return(null);
            }

            bool         isLoaderExit = false;
            BridgeLoader bridgeLoader = ResourcesLoaderMgr.GetOrCreateLoaderInstance <BridgeLoader>(url, ref isLoaderExit);

            bridgeLoader.m_OnCompleteAct.Add(onCompleteAct);
            bridgeLoader.m_IsLoadSceneAsset = isloadSceneAsset;
            bridgeLoader.LoadassetModel     = LoadAssetModel.Async; //这里获得的加载器不需要特殊处理

            if (isLoaderExit)
            {
                if (bridgeLoader.IsCompleted)
                {
                    bridgeLoader.OnCompleteLoad(bridgeLoader.IsError, bridgeLoader.Description, bridgeLoader.ResultObj, true); //如果当前加载器已经完成加载 则手动触发事件
                }
                return(bridgeLoader);                                                                                          //如果已经存在 且当前加载器还在加载中,则只需要等待加载完成则回调用回调
            }
            EventCenter.Instance.StartCoroutine(bridgeLoader.LoadAssetByPriorityAsync(url, bridgeLoader, isloadSceneAsset));
            EventCenter.Instance.StartCoroutine(bridgeLoader.LoadAssetAsync(url, bridgeLoader));
            return(bridgeLoader);
        }
Example #2
0
        /// <summary>
        /// 同步加载资源
        /// </summary>
        /// <param name="url"></param>
        /// <param name="onCompleteAct"></param>
        /// <param name="isloadSceneAsset"></param>
        /// <returns></returns>
        private static BridgeLoader LoadAssetSync(string url, System.Action <BaseAbstracResourceLoader> onCompleteAct, bool isloadSceneAsset)
        {
            if (string.IsNullOrEmpty(url))
            {
                Debug.LogError(string.Format("Url Can't Be Null , TypeLoader={0}", typeof(BridgeLoader)));
                return(null);
            }
            bool         isLoaderExit = false;
            BridgeLoader bridgeLoader = ResourcesLoaderMgr.GetOrCreateLoaderInstance <BridgeLoader>(url, ref isLoaderExit);

            bridgeLoader.m_OnCompleteAct.Add(onCompleteAct);
            bridgeLoader.m_IsLoadSceneAsset = isloadSceneAsset;

            if (isLoaderExit && bridgeLoader.IsCompleted)
            {
                bridgeLoader.LoadassetModel = LoadAssetModel.Sync;
                bridgeLoader.OnCompleteLoad(bridgeLoader.IsError, bridgeLoader.Description, bridgeLoader.ResultObj, true); //如果当前加载器已经完成加载 则手动触发事件
                return(bridgeLoader);                                                                                      //如果已经存在 且当前加载器还在加载中,则只需要等待加载完成则回调用回调
            }
            if (bridgeLoader.LoadassetModel == LoadAssetModel.Async)
            {
                bridgeLoader.ForceBreakLoaderProcess();
            }
            bridgeLoader.LoadassetModel = LoadAssetModel.Sync;
#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                bridgeLoader.LoadAssetByPriority_Editor(url, bridgeLoader, isloadSceneAsset);
                bridgeLoader.LoadAssetSync(url, bridgeLoader);
                return(bridgeLoader);
            }//编辑器下非运行状态特殊处理
#endif

            bridgeLoader.LoadAssetByPrioritySync(url, bridgeLoader, isloadSceneAsset);
            bridgeLoader.LoadAssetSync(url, bridgeLoader);
            return(bridgeLoader);
        }