Example #1
0
        public void Initialize(string content)
        {
            if (string.IsNullOrEmpty(content))
            {
                Debug.LogError("ResourcesNameMap mepty");
                return;
            }

            content = content.Replace("\r\n", "\n");
            string[] mapList = content.Split('\n');
            for (int i = 0, IMax = mapList.Length; i < IMax; i++)
            {
                if (string.IsNullOrEmpty(mapList[i]))
                {
                    continue;
                }
                string[] splitArr = mapList[i].Split(new[] { PATTREN }, System.StringSplitOptions.None);
                if (splitArr.Length < 2)
                {
                    Debug.LogError("splitArr Length < 2:" + mapList[i]);
                    continue;
                }

                ResourcesMapItem item = new ResourcesMapItem();
                // 如:ui/prefab/assetbundleupdaterpanel_prefab.assetbundle
                item.assetbundleName = splitArr[0];
                // 如:UI/Prefab/AssetbundleUpdaterPanel.prefab
                item.assetName = splitArr[1];

                //这里assetPath 与 assetName是一样的,使用时要注意
                var assetPath = item.assetName;
                if (!pathLookup.ContainsKey(assetPath))
                {
                    pathLookup.Add(assetPath, item);
                }
                else
                {
                    Debug.LogErrorFormat("pathLookup ContainsKey:{0}", assetPath);
                }
                List <string> assetsList = null;
                assetsLookup.TryGetValue(item.assetbundleName, out assetsList);
                if (assetsList == null)
                {
                    assetsList = new List <string>();
                }
                if (!assetsList.Contains(item.assetName))
                {
                    assetsList.Add(item.assetName);
                }
                assetsLookup[item.assetbundleName] = assetsList;

                if (!assetbundleLookup.ContainsKey(item.assetName))
                {
                    assetbundleLookup.Add(item.assetName, item.assetbundleName);
                }
            }
        }
Example #2
0
        /// <summary>
        /// assetPath = "UI/Prefab/View/UILaunch.prefab"
        /// assetbundleName = "UI/Prefab/View/UILaunch.prefab"
        /// assetName = "UI/Prefab/View/UILaunch.prefab"
        /// </summary>
        /// <param name="assetPath"></param>
        /// <param name="assetbundleName"></param>
        /// <param name="assetName"></param>
        /// <returns></returns>
        public bool MapAssetPath(string assetPath, out string assetbundleName, out string assetName)
        {
            assetbundleName = null;
            assetName       = null;
            ResourcesMapItem item = null;

            if (pathLookup.TryGetValue(assetPath, out item))
            {
                assetbundleName = item.assetbundleName;
                assetName       = item.assetName;
                return(true);
            }
            return(false);
        }