Example #1
0
 // other entities can call this method to hurt the player
 public void HurtPlayer(MapEntity mapEntity)
 {
     if (!isInvincible)
     {
         // if map entity is an enemy, kill player on touch
         if (mapEntity is Enemy)
         {
             LevelState = LevelState.PLAYER_DEAD;
         }
     }
 }
Example #2
0
 /*
  *  determines if map entity (enemy, enhanced map tile, or npc) is active by the camera's standards
  *  1. if entity's status is REMOVED, it is not active, no questions asked
  *  2. if entity's status is not REMOVED, then there's additional checks that take place:
  *      1. if entity's isUpdateOffScreen attribute is true, it is active
  *      2. OR if the camera determines that it is in its boundary range, it is active
  */
 private bool IsMapEntityActive(MapEntity mapEntity)
 {
     return(mapEntity.MapEntityStatus != MapEntityStatus.REMOVED && (mapEntity.IsUpdateOffScreen || ContainsUpdate(mapEntity)));
 }