Example #1
0
 public XYMotion(XYMotionConfig config = null) : base()
 {
     Config = config;
 }
Example #2
0
        private T StringToObject <T>(string[] stringValue)
        {
            object ret;

            if (typeof(T) == typeof(Vector2))
            {
                var x = StringToObject <float>(stringValue[0]);
                var y = StringToObject <float>(stringValue[1]);
                ret = new Vector2(x, y);
            }
            else if (typeof(T) == typeof(Rectangle))
            {
                var x = StringToObject <float>(stringValue[0]);
                var y = StringToObject <float>(stringValue[1]);
                var w = StringToObject <float>(stringValue[2]);
                var h = StringToObject <float>(stringValue[3]);
                ret = new Rectangle(x, y, w, h);
            }
            else if (typeof(T) == typeof(AxisMotionConfig))
            {
                var values = StringToDictionary(stringValue);
                var cfg    = new AxisMotionConfig();

                cfg.StartSpeed  = values.TryGet("start", "0").ParseFloat();
                cfg.TargetSpeed = values.TryGet("target", "0").ParseFloat();
                cfg.Change      = new ScaledFloat(values.TryGet("delta", "0").ParseFloat(), 1f);
                cfg.Axis        = StringToObject(values.TryGet("axis") ?? "", Axis.X);
                cfg.Vary        = values.TryGet("vary", "0").ParseFloat();

                bool flipLeft = values.TryGet("flip left", "false").ParseBool();
                bool flipUp   = values.TryGet("flip up", "false").ParseBool();

                if (flipLeft)
                {
                    cfg.FlipWhen = Direction.Left;
                }
                else if (flipUp)
                {
                    cfg.FlipWhen = Direction.Up;
                }

                ret = cfg;
            }
            else if (typeof(T) == typeof(XYMotionConfig))
            {
                var cfg = new XYMotionConfig();
                cfg.MotionPerSecond = new Vector2(stringValue[0].ParseFloat(), stringValue[1].ParseFloat());
                if (stringValue.Any(p => p == "flip left"))
                {
                    cfg.FlipXWhen = Direction.Left;
                }
                ret = cfg;
            }
            else if (typeof(T).IsArray)
            {
                object[] array = stringValue.Select(p => StringToObject(p, typeof(T).GetElementType())).ToArray();
                ret = array;
            }
            else if (stringValue.Length == 1)
            {
                ret = StringToObject <T>(stringValue[0]);
            }
            else
            {
                throw new Exception("Invalid type");
            }

            return((T)ret);
        }