Example #1
0
        void ClearAll()
        {
            main.utility.DeleteTimers();
            clearScene = true;
            formation  = null;
            for (int i = 0; i < main.collision.list.Count; i++)
            {
                main.collision.list[i].Dispose();
            }
            main.collision.list.Clear();

            //ui
            weaponIcon.Dispose();
            lifeIcon.Dispose();
            earthIcon.Dispose();
            scoreText.Dispose();
            livesText.Dispose();
            planetText.Dispose();
            pauseText.Dispose();
            ammoText.Dispose();
            gameOverText.Dispose();
            //obj
            player.Dispose();
            earth.Dispose();
            bgLayer1.Dispose();
            bgLayer2.Dispose();
            bgLayer3.Dispose();
            main.utility.DeleteTimers();
            main.ChangeGameState(2);
        }