public SimpleBulet createSigleBulet(SimpleShip ship,int liveSpam, int speed)
        {
            SimpleBulet bulet = new SimpleBulet(liveSpam, 0.1f);
            var rad = ((SimpleHitBox)ship.MainHitBox).Radius;
            var saveDistance = rad + 2 * bulet.Radius;

            Vector3 speedAngle = new Vector3((float)(speed * Math.Cos(ship.Rotation[2])), (float)(speed * Math.Sin( ship.Rotation[2])), 0f);
            Vector3 position = new Vector3((float)(ship.ObjectCenter[0] + saveDistance * Math.Cos(ship.Rotation[2])), (float)(ship.ObjectCenter[1] + saveDistance * Math.Sin(ship.Rotation[2])), 0f);
            bulet.ObjectCenter = position;
            bulet.Speed = speedAngle + ship.Speed;
            return bulet;
        }
 public void AddShip(String name)
 {
     var newShip = new SimpleShip(200, 1, 100,
         5,2000,200,
         2f,10000,5000);
     int startLocation = ships.Count % 8;
    // Vector3 newShip.ObjectCenter = newShip.ObjectCenter;
     //Vector3 newShip.Rotation = newShip.Rotation;
     switch (startLocation)
     {
         case 1: { newShip.ObjectCenter.X = -2.5f; newShip.ObjectCenter.Y = 0; newShip.Rotation.Z = (float)(0); break; }
         case 2: { newShip.ObjectCenter.X = -2.5f; newShip.ObjectCenter.Y = -2.5f; newShip.Rotation.Z = (float)(Math.PI * 1 / 4); break; }
         case 3: { newShip.ObjectCenter.X = 0; newShip.ObjectCenter.Y = -2.5f; newShip.Rotation.Z = (float)(Math.PI * 1 / 2); break; }
         case 4: { newShip.ObjectCenter.X = 2.5f; newShip.ObjectCenter.Y = -2.5f; newShip.Rotation.Z = (float)(Math.PI * 3 / 4); break; }
         case 5: { newShip.ObjectCenter.X = 2.5f; newShip.ObjectCenter.Y = 0; newShip.Rotation.Z = (float)(Math.PI * 1); break; }
         case 6: { newShip.ObjectCenter.X = 2.5f; newShip.ObjectCenter.Y = 2.5f; newShip.Rotation.Z = (float)(Math.PI * 5 / 4); break; }
         case 7: { newShip.ObjectCenter.X = 0; newShip.ObjectCenter.Y = 2.5f; newShip.Rotation.Z = (float)(Math.PI * 3 / 2); break; }
         case 0: { newShip.ObjectCenter.X = -2.5f; newShip.ObjectCenter.Y = 2.5f; newShip.Rotation.Z = (float)(Math.PI * 7 / 4); break; }
     }
     ships.Add(name, newShip);
 }