Example #1
0
 public Achtergrond(ContentManager content, Camera2d cam)
 {
     cnt = content;
     LoadAchtergrond();
     camera    = cam;
     positie.X = camera.Transform.Translation.X;
     positie.Y = camera.Transform.Translation.Y;
     cameraX   = positie.X;
     cameraY   = positie.Y;
 }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here

            camera = new Camera2d();
            // alle levels initiƫren
            levels      = new AllLevels(Content);
            startscherm = new Startscherm(Content);
            eindscherm  = new Eindscherm(Content);
            achtergrond = new Achtergrond(Content, camera);

            NextLevel();
        }