public override void LoadFromDict(string dataKey, Dictionary <string, object> dict)
        {
            _key = dataKey;

            if (dict == null)
            {
                LoadFromSavedData(dataKey);
            }
            else
            {
                dict.TryGetBool(bool_fieldKey, out _bool_field);
                dict.TryGetInt(int_fieldKey, out _int_field);
                dict.TryGetFloat(float_fieldKey, out _float_field);
                dict.TryGetString(string_fieldKey, out _string_field);
                dict.TryGetVector2(vector2_fieldKey, out _vector2_field);
                dict.TryGetVector3(vector3_fieldKey, out _vector3_field);
                dict.TryGetVector4(vector4_fieldKey, out _vector4_field);
                dict.TryGetColor(color_fieldKey, out _color_field);

                string customDataKey;
                dict.TryGetString(custom_fieldKey, out customDataKey);
                _custom_field = new GDEReadSceneUnityTypesData(customDataKey);

                dict.TryGetBoolList(bool_list_fieldKey, out bool_list_field);
                dict.TryGetIntList(int_list_fieldKey, out int_list_field);
                dict.TryGetFloatList(float_list_fieldKey, out float_list_field);
                dict.TryGetStringList(string_list_fieldKey, out string_list_field);
                dict.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field);
                dict.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field);
                dict.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field);
                dict.TryGetColorList(color_list_fieldKey, out color_list_field);
                LoadFromSavedData(dataKey);
            }
        }
        public void Reset_custom_field()
        {
            GDEDataManager.ResetToDefault(_key, custom_fieldKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            string customDataKey;

            dict.TryGetString(custom_fieldKey, out customDataKey);
            _custom_field = new GDEReadSceneUnityTypesData(customDataKey);

            custom_field.ResetAll();
        }
Example #3
0
        public void Reset_custom_field()
        {
            GDEDataManager.ResetToDefault(_key, custom_fieldKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            string customDataKey;

            dict.TryGetString(custom_fieldKey, out customDataKey);

            GDEDataManager.DataDictionary.TryGetCustom(customDataKey, out _custom_field);
            custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field);

            custom_field.ResetAll();
        }
Example #4
0
        public GDEReadSceneUnityTypesData ShallowClone()
        {
            string newKey = Guid.NewGuid().ToString();
            GDEReadSceneUnityTypesData newClone = new GDEReadSceneUnityTypesData(newKey);


            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            string path;

            dict.TryGetString(go_fieldKey, out path);
            GDEDataManager.SetString(newClone.Key, go_fieldKey, path);
            newClone.go_field = go_field;

            dict.TryGetString(tex_fieldKey, out path);
            GDEDataManager.SetString(newClone.Key, tex_fieldKey, path);
            newClone.tex_field = tex_field;

            dict.TryGetString(mat_fieldKey, out path);
            GDEDataManager.SetString(newClone.Key, mat_fieldKey, path);
            newClone.mat_field = mat_field;

            dict.TryGetString(aud_fieldKey, out path);
            GDEDataManager.SetString(newClone.Key, aud_fieldKey, path);
            newClone.aud_field = aud_field;

            dict.TryGetString(vid_fieldKey, out path);
            GDEDataManager.SetString(newClone.Key, vid_fieldKey, path);
            newClone.vid_field = vid_field;


            List <string> pathList;

            dict.TryGetStringList(go_list_fieldKey, out pathList);
            GDEDataManager.SetStringList(newClone.Key, go_list_fieldKey, pathList);
            newClone.go_list_field = new List <GameObject>(go_list_field);
            newClone.Set_go_list_field();

            return(newClone);
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key, int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key, string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key, color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field);

            bool_list_field    = GDEDataManager.GetBoolList(_key, bool_list_fieldKey, bool_list_field);
            int_list_field     = GDEDataManager.GetIntList(_key, int_list_fieldKey, int_list_field);
            float_list_field   = GDEDataManager.GetFloatList(_key, float_list_fieldKey, float_list_field);
            string_list_field  = GDEDataManager.GetStringList(_key, string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key, vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key, vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key, vector4_list_fieldKey, vector4_list_field);
            color_list_field   = GDEDataManager.GetColorList(_key, color_list_fieldKey, color_list_field);
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field = GDEDataManager.GetBool(_key+"_"+bool_fieldKey, _bool_field);
            _int_field = GDEDataManager.GetInt(_key+"_"+int_fieldKey, _int_field);
            _float_field = GDEDataManager.GetFloat(_key+"_"+float_fieldKey, _float_field);
            _string_field = GDEDataManager.GetString(_key+"_"+string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key+"_"+vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key+"_"+vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key+"_"+vector4_fieldKey, _vector4_field);
            _color_field = GDEDataManager.GetColor(_key+"_"+color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key+"_"+custom_fieldKey, _custom_field);

            bool_list_field = GDEDataManager.GetBoolList(_key+"_"+bool_list_fieldKey, bool_list_field);
            int_list_field = GDEDataManager.GetIntList(_key+"_"+int_list_fieldKey, int_list_field);
            float_list_field = GDEDataManager.GetFloatList(_key+"_"+float_list_fieldKey, float_list_field);
            string_list_field = GDEDataManager.GetStringList(_key+"_"+string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key+"_"+vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key+"_"+vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key+"_"+vector4_list_fieldKey, vector4_list_field);
            color_list_field = GDEDataManager.GetColorList(_key+"_"+color_list_fieldKey, color_list_field);
        }
Example #7
0
        public GDEReadSceneUnityTypesData DeepClone()
        {
            GDEReadSceneUnityTypesData newClone = ShallowClone();

            return(newClone);
        }