public override void OnAttrChanged(GameData.AttrType attrType, long oldValue, long newValue)
 {
     if (attrType == GameData.AttrType.Lv)
     {
         this.OnChangeLv(oldValue, newValue);
     }
 }
Example #2
0
    public override void SetValue(GameData.AttrType type, long value, bool isFirstTry)
    {
        switch (type)
        {
        case GameData.AttrType.Fighting:
            this.Fighting = value;
            return;

        case GameData.AttrType.Diamond:
        case GameData.AttrType.Gold:
IL_1E:
            if (type == GameData.AttrType.MoveSpeed)
            {
                this.MoveSpeed = (int)value;
                return;
            }
            if (type == GameData.AttrType.ActSpeed)
            {
                this.ActSpeed = (int)value;
                return;
            }
            if (type != GameData.AttrType.Lv)
            {
                return;
            }
            this.Lv = (int)value;
            return;

        case GameData.AttrType.VipLv:
            this.VipLv = (int)value;
            return;
        }
        goto IL_1E;
    }
Example #3
0
    public override long GetValue(GameData.AttrType type)
    {
        switch (type)
        {
        case GameData.AttrType.Fighting:
            return(this.Fighting);

        case GameData.AttrType.Diamond:
        case GameData.AttrType.Gold:
IL_1E:
            if (type == GameData.AttrType.MoveSpeed)
            {
                return((long)this.MoveSpeed);
            }
            if (type == GameData.AttrType.ActSpeed)
            {
                return((long)this.ActSpeed);
            }
            if (type == GameData.AttrType.RealMoveSpeed)
            {
                return((long)this.RealMoveSpeed);
            }
            if (type == GameData.AttrType.RealActionSpeed)
            {
                return((long)this.RealActionSpeed);
            }
            if (type != GameData.AttrType.Lv)
            {
                Debug.LogError("未找到属性值:" + type);
                return(0L);
            }
            return((long)this.Lv);

        case GameData.AttrType.VipLv:
            return((long)this.VipLv);
        }
        goto IL_1E;
    }
Example #4
0
 public override void SwapValue(GameData.AttrType type, long oldValue, long newValue)
 {
     this.BattleBaseAttrs.SwapValue(type, oldValue, newValue);
 }
Example #5
0
 public override long TryAddValue(GameData.AttrType type, long tryAddValue)
 {
     return(this.BattleBaseAttrs.TryAddValue(type, tryAddValue));
 }
Example #6
0
 public override long GetValue(GameData.AttrType type)
 {
     return(this.BattleBaseAttrs.GetValue(type));
 }
Example #7
0
 public override void SetValue(GameData.AttrType type, long value, bool isFirstTry)
 {
     this.BattleBaseAttrs.SetValue(type, value, isFirstTry);
 }
Example #8
0
 public override void RemoveValue(GameData.AttrType type, int value, bool isFirstTry)
 {
     this.BattleBaseAttrs.RemoveValue(type, value, isFirstTry);
 }