Example #1
0
        private void PaintAdvancedSettings()
        {
            GUIStyle style = (this.foldoutAdvancedSettings
                                ? CoreGUIStyles.GetToggleButtonNormalOn()
                                : CoreGUIStyles.GetToggleButtonNormalOff()
                              );

            EditorGUILayout.BeginVertical(CoreGUIStyles.GetBoxExpanded());
            if (GUILayout.Button("Advanced Options", style))
            {
                this.foldoutAdvancedSettings = !this.foldoutAdvancedSettings;
            }

            if (this.foldoutAdvancedSettings)
            {
                EditorGUILayout.PropertyField(this.spMinDistance);
                EditorGUI.BeginDisabledGroup(!this.spMinDistance.boolValue);
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(this.spMinDistanceToPlayer);
                EditorGUI.indentLevel--;
                EditorGUI.EndDisabledGroup();
            }

            EditorGUILayout.EndVertical();

            if (this.trigger.gameObject.GetComponent <Hotspot>() == null)
            {
                if (GUILayout.Button("Create Hotspot"))
                {
                    Undo.AddComponent <Hotspot>(this.trigger.gameObject);
                }
            }
        }
Example #2
0
 private void PaintContent(SerializedProperty property, AnimBool state, bool requiresCollider)
 {
     using (var group = new EditorGUILayout.FadeGroupScope(state.faded))
     {
         if (group.visible)
         {
             EditorGUILayout.BeginVertical(CoreGUIStyles.GetBoxExpanded());
             EditorGUILayout.PropertyField(property);
             if (requiresCollider && this.hotspot.gameObject.GetComponent <Collider>() == null)
             {
                 EditorGUILayout.HelpBox(MSG_REQUIRE_COLLIDER, MessageType.Warning);
             }
             EditorGUILayout.EndVertical();
         }
     }
 }
Example #3
0
        // INSPECTOR: -----------------------------------------------------------------------------

        public override void OnInspectorGUI()
        {
            if (target == null || serializedObject == null)
            {
                return;
            }
            serializedObject.Update();
            this.UpdateSubEditors(this.instance.conditions);

            int  removConditionIndex     = -1;
            int  duplicateConditionIndex = -1;
            int  copyConditionIndex      = -1;
            bool forceRepaint            = false;
            bool conditionsCollapsed     = true;

            int spConditionsSize = this.spConditions.arraySize;

            for (int i = 0; i < spConditionsSize; ++i)
            {
                bool forceSortRepaint = this.editorSortableList.CaptureSortEvents(this.handleRect[i], i);
                forceRepaint = forceSortRepaint || forceRepaint;

                GUILayout.BeginVertical();
                ItemReturnOperation returnOperation = this.PaintConditionsHeader(i);
                if (returnOperation.removeIndex)
                {
                    removConditionIndex = i;
                }
                if (returnOperation.duplicateIndex)
                {
                    duplicateConditionIndex = i;
                }
                if (returnOperation.copyIndex)
                {
                    copyConditionIndex = i;
                }

                conditionsCollapsed &= this.isExpanded[i].target;
                using (var group = new EditorGUILayout.FadeGroupScope(this.isExpanded[i].faded))
                {
                    if (group.visible)
                    {
                        EditorGUILayout.BeginVertical(CoreGUIStyles.GetBoxExpanded());
                        if (this.subEditors[i] != null)
                        {
                            this.subEditors[i].OnInspectorGUI();
                        }
                        else
                        {
                            EditorGUILayout.HelpBox(MSG_UNDEF_CONDITION_1, MessageType.Warning);
                            EditorGUILayout.HelpBox(MSG_UNDEF_CONDITION_2, MessageType.None);
                        }
                        EditorGUILayout.EndVertical();
                    }
                }

                GUILayout.EndVertical();

                if (UnityEngine.Event.current.type == EventType.Repaint)
                {
                    this.objectRect[i] = GUILayoutUtility.GetLastRect();
                }

                this.editorSortableList.PaintDropPoints(this.objectRect[i], i, spConditionsSize);
            }

            Rect rectControls      = GUILayoutUtility.GetRect(GUIContent.none, CoreGUIStyles.GetToggleButtonNormalOn());
            Rect rectAddConditions = new Rect(
                rectControls.x,
                rectControls.y,
                SelectTypePanel.WINDOW_WIDTH,
                rectControls.height
                );

            Rect rectPaste = new Rect(
                rectAddConditions.x + rectAddConditions.width,
                rectControls.y,
                25f,
                rectControls.height
                );

            Rect rectPlay = new Rect(
                rectControls.x + rectControls.width - 25f,
                rectControls.y,
                25f,
                rectControls.height
                );

            Rect rectCollapse = new Rect(
                rectPlay.x - 25f,
                rectPlay.y,
                25f,
                rectPlay.height
                );

            Rect rectUnused = new Rect(
                rectPaste.x + rectPaste.width,
                rectControls.y,
                rectControls.width - ((rectPaste.x + rectPaste.width) - rectControls.x) - rectPlay.width - rectCollapse.width,
                rectControls.height
                );

            if (GUI.Button(rectAddConditions, "Add Condition", CoreGUIStyles.GetToggleButtonLeftAdd()))
            {
                SelectTypePanel selectTypePanel = new SelectTypePanel(this.AddNewCondition, "Conditions", typeof(ICondition));
                PopupWindow.Show(this.addConditionsButtonRect, selectTypePanel);
            }

            if (UnityEngine.Event.current.type == EventType.Repaint)
            {
                this.addConditionsButtonRect = rectAddConditions;
            }

            GUIContent gcPaste = ClausesUtilities.Get(ClausesUtilities.Icon.Paste);

            EditorGUI.BeginDisabledGroup(CLIPBOARD_ICONDITION == null);
            if (GUI.Button(rectPaste, gcPaste, CoreGUIStyles.GetButtonMid()))
            {
                ICondition conditionCreated = (ICondition)this.instance.gameObject.AddComponent(CLIPBOARD_ICONDITION.GetType());
                EditorUtility.CopySerialized(CLIPBOARD_ICONDITION, conditionCreated);

                this.spConditions.AddToObjectArray(conditionCreated);
                this.AddSubEditorElement(conditionCreated, -1, true);

                DestroyImmediate(CLIPBOARD_ICONDITION.gameObject, true);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(this.instance.gameObject.scene);
                }
                CLIPBOARD_ICONDITION = null;
            }
            EditorGUI.EndDisabledGroup();

            GUI.Label(rectUnused, "", CoreGUIStyles.GetToggleButtonMidOn());

            GUIContent gcToggle = (conditionsCollapsed
               ? ClausesUtilities.Get(ClausesUtilities.Icon.Collapse)
               : ClausesUtilities.Get(ClausesUtilities.Icon.Expand)
                                   );

            EditorGUI.BeginDisabledGroup(this.instance.conditions.Length == 0);
            if (GUI.Button(rectCollapse, gcToggle, CoreGUIStyles.GetButtonMid()))
            {
                for (int i = 0; i < this.subEditors.Length; ++i)
                {
                    this.SetExpand(i, !conditionsCollapsed);
                }
            }
            EditorGUI.EndDisabledGroup();

            GUIContent gcPlay = ClausesUtilities.Get(ClausesUtilities.Icon.Play);

            EditorGUI.BeginDisabledGroup(!EditorApplication.isPlaying);
            if (GUI.Button(rectPlay, gcPlay, CoreGUIStyles.GetButtonRight()))
            {
                Debug.LogFormat("<b>Conditions Evaluation:</b> {0}", this.instance.Check(null));
            }
            EditorGUI.EndDisabledGroup();

            if (removConditionIndex >= 0)
            {
                ICondition source = (ICondition)this.spConditions.GetArrayElementAtIndex(removConditionIndex).objectReferenceValue;

                this.spConditions.RemoveFromObjectArrayAt(removConditionIndex);
                this.RemoveSubEditorsElement(removConditionIndex);
                DestroyImmediate(source, true);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(this.instance.gameObject.scene);
                }
            }

            if (duplicateConditionIndex >= 0)
            {
                int srcIndex = duplicateConditionIndex;
                int dstIndex = duplicateConditionIndex + 1;

                ICondition source = (ICondition)this.subEditors[srcIndex].target;
                ICondition copy   = (ICondition)this.instance.gameObject.AddComponent(source.GetType());

                this.spConditions.InsertArrayElementAtIndex(dstIndex);
                this.spConditions.GetArrayElementAtIndex(dstIndex).objectReferenceValue = copy;

                EditorUtility.CopySerialized(source, copy);
                this.AddSubEditorElement(copy, dstIndex, true);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(this.instance.gameObject.scene);
                }
            }

            if (copyConditionIndex >= 0)
            {
                ICondition source = (ICondition)this.subEditors[copyConditionIndex].target;

                GameObject conditionInstance = new GameObject();
                conditionInstance.hideFlags = HideFlags.HideAndDontSave;

                CLIPBOARD_ICONDITION = (ICondition)conditionInstance.AddComponent(source.GetType());
                EditorUtility.CopySerialized(source, CLIPBOARD_ICONDITION);
            }

            EditorSortableList.SwapIndexes swapIndexes = this.editorSortableList.GetSortIndexes();
            if (swapIndexes != null)
            {
                this.spConditions.MoveArrayElement(swapIndexes.src, swapIndexes.dst);
                this.MoveSubEditorsElement(swapIndexes.src, swapIndexes.dst);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(this.instance.gameObject.scene);
                }
            }

            if (EditorApplication.isPlaying)
            {
                forceRepaint = true;
            }
            if (forceRepaint)
            {
                this.Repaint();
            }
            serializedObject.ApplyModifiedProperties();
        }
Example #4
0
        private void PaintInteractions()
        {
            int removeInteractionIndex    = -1;
            int duplicateInteractionIndex = -1;
            int copyInteractionIndex      = -1;

            bool forceRepaint     = false;
            int  interactionsSize = this.spInteractions.arraySize;

            for (int i = 0; i < interactionsSize; ++i)
            {
                if (this.subEditors == null || i >= this.subEditors.Length || this.subEditors[i] == null)
                {
                    continue;
                }

                bool repaint = this.editorSortableList.CaptureSortEvents(this.subEditors[i].handleDragRect, i);
                forceRepaint = repaint || forceRepaint;

                EditorGUILayout.BeginVertical();
                Rect rectHeader = GUILayoutUtility.GetRect(GUIContent.none, CoreGUIStyles.GetToggleButtonNormalOn());
                this.PaintDragHandle(i, rectHeader);

                EditorGUIUtility.AddCursorRect(this.subEditors[i].handleDragRect, MouseCursor.Pan);
                string   name  = (this.isExpanded[i].target ? "▾ " : "▸ ") + this.instance.interactions[i].description;
                GUIStyle style = (this.isExpanded[i].target
                                        ? CoreGUIStyles.GetToggleButtonMidOn()
                                        : CoreGUIStyles.GetToggleButtonMidOff()
                                  );

                Rect rectDelete = new Rect(
                    rectHeader.x + rectHeader.width - 25f,
                    rectHeader.y,
                    25f,
                    rectHeader.height
                    );

                Rect rectDuplicate = new Rect(
                    rectDelete.x - 25f,
                    rectHeader.y,
                    25f,
                    rectHeader.height
                    );

                Rect rectCopy = new Rect(
                    rectDuplicate.x - 25f,
                    rectHeader.y,
                    25f,
                    rectHeader.height
                    );

                Rect rectMain = new Rect(
                    rectHeader.x + 25f,
                    rectHeader.y,
                    rectHeader.width - (25f * 4f),
                    rectHeader.height
                    );

                if (GUI.Button(rectMain, name, style))
                {
                    this.ToggleExpand(i);
                }

                GUIContent gcCopy      = InteractionUtilities.Get(InteractionUtilities.Icon.Copy);
                GUIContent gcDuplicate = InteractionUtilities.Get(InteractionUtilities.Icon.Duplicate);
                GUIContent gcDelete    = InteractionUtilities.Get(InteractionUtilities.Icon.Delete);

                if (GUI.Button(rectCopy, gcCopy, CoreGUIStyles.GetButtonMid()))
                {
                    copyInteractionIndex = i;
                }

                if (GUI.Button(rectDuplicate, gcDuplicate, CoreGUIStyles.GetButtonMid()))
                {
                    duplicateInteractionIndex = i;
                }

                if (GUI.Button(rectDelete, gcDelete, CoreGUIStyles.GetButtonRight()))
                {
                    if (EditorUtility.DisplayDialog(MSG_REMOVE_TITLE, MSG_REMOVE_DESCR, "Yes", "Cancel"))
                    {
                        removeInteractionIndex = i;
                    }
                }

                using (var group = new EditorGUILayout.FadeGroupScope(this.isExpanded[i].faded))
                {
                    if (group.visible)
                    {
                        EditorGUILayout.BeginVertical(CoreGUIStyles.GetBoxExpanded());
                        this.subEditors[i].OnInteractionGUI();
                        EditorGUILayout.EndVertical();
                    }
                }

                EditorGUILayout.EndVertical();
                if (UnityEngine.Event.current.type == EventType.Repaint)
                {
                    this.subEditors[i].interactionRect = GUILayoutUtility.GetLastRect();
                }

                this.editorSortableList.PaintDropPoints(this.subEditors[i].interactionRect, i, interactionsSize);
            }

            if (copyInteractionIndex >= 0)
            {
                Interaction source       = (Interaction)this.subEditors[copyInteractionIndex].target;
                GameObject  copyInstance = EditorUtility.CreateGameObjectWithHideFlags(
                    "Interaction (Copy)",
                    HideFlags.HideAndDontSave
                    );

                CLIPBOARD_INTERACTION = (Interaction)copyInstance.AddComponent(source.GetType());
                EditorUtility.CopySerialized(source, CLIPBOARD_INTERACTION);

                if (CLIPBOARD_INTERACTION.conditionsList != null)
                {
                    IConditionsList conditionsListSource = CLIPBOARD_INTERACTION.conditionsList;
                    IConditionsList conditionsListCopy   = this.instance.gameObject.AddComponent <IConditionsList>();

                    EditorUtility.CopySerialized(conditionsListSource, conditionsListCopy);
                    EventEditor.DuplicateIConditionList(conditionsListSource, conditionsListCopy);

                    SerializedObject soCopy = new SerializedObject(CLIPBOARD_INTERACTION);
                    soCopy.FindProperty(InteractionEditor.PROP_CONDITIONSLIST).objectReferenceValue = conditionsListCopy;
                    soCopy.ApplyModifiedProperties();
                    soCopy.Update();
                }
            }

            if (duplicateInteractionIndex >= 0)
            {
                int srcIndex = duplicateInteractionIndex;
                int dstIndex = duplicateInteractionIndex + 1;

                Interaction source = (Interaction)this.subEditors[srcIndex].target;
                Interaction copy   = (Interaction)this.instance.gameObject.AddComponent(source.GetType());
                EditorUtility.CopySerialized(source, copy);

                if (copy.conditionsList != null)
                {
                    IConditionsList conditionsListSource = copy.conditionsList;
                    IConditionsList conditionsListCopy   = this.instance.gameObject.AddComponent <IConditionsList>();

                    EditorUtility.CopySerialized(conditionsListSource, conditionsListCopy);
                    EventEditor.DuplicateIConditionList(conditionsListSource, conditionsListCopy);

                    SerializedObject soCopy = new SerializedObject(copy);
                    soCopy.FindProperty(InteractionEditor.PROP_CONDITIONSLIST).objectReferenceValue = conditionsListCopy;
                    soCopy.ApplyModifiedProperties();
                    soCopy.Update();
                }

                this.spInteractions.InsertArrayElementAtIndex(dstIndex);
                this.spInteractions.GetArrayElementAtIndex(dstIndex).objectReferenceValue = copy;

                this.spInteractions.serializedObject.ApplyModifiedProperties();
                this.spInteractions.serializedObject.Update();

                this.AddSubEditorElement(copy, dstIndex, true);
            }

            if (removeInteractionIndex >= 0)
            {
                this.subEditors[removeInteractionIndex].OnDestroyInteraction();
                Interaction rmInteraction = (Interaction)this.spInteractions
                                            .GetArrayElementAtIndex(removeInteractionIndex).objectReferenceValue;

                this.spInteractions.DeleteArrayElementAtIndex(removeInteractionIndex);
                this.spInteractions.RemoveFromObjectArrayAt(removeInteractionIndex);
                DestroyImmediate(rmInteraction, true);
            }

            EditorSortableList.SwapIndexes swapIndexes = this.editorSortableList.GetSortIndexes();
            if (swapIndexes != null)
            {
                this.spInteractions.MoveArrayElement(swapIndexes.src, swapIndexes.dst);
                this.MoveSubEditorsElement(swapIndexes.src, swapIndexes.dst);
            }

            if (forceRepaint)
            {
                this.Repaint();
            }
        }