/// <summary> /* * TetrisForm::TetrisForm() * * NAME * * TetrisForm::TetrisForm - intializes the form and its * components * * SYNOPSIS * * void TetrisForm::TetrisForm(); * * * DESCRIPTION * * This function create the tetris form and the elements * within the form. This function also starts the timer. * * AUTHOR * * Janila Khan * * DATE * * 12:00pm 3/23/2018 * */ /// </summary> public TetrisForm() { InitializeComponent(); // Intialize the board t_board = new TetrisBoard(); // Background music try { player = new SoundPlayer(GameConsole.Properties.Resources.tetrisTheme); player.PlayLooping(); } catch (Exception e) { MessageBox.Show(e.Message); } // Set the score, rows to zero t_playerScoreLabel.Text = t_board.m_score.ToString(); t_playerRowsLabel.Text = t_board.m_rowsCleared.ToString(); // Set the level to one t_playerLevelLabel.Text = t_board.m_level.ToString(); // Create a timer and set a interval. m_time = new System.Timers.Timer(); m_time.Interval = 400; // Hook up the Elapsed event for the timer. m_time.Elapsed += OnTimedEvent; // Have the timer fire repeated events (true is the default) m_time.AutoReset = true; // Start the timer m_time.Enabled = true; // Paint lines for the bucket tetrisBoard.Paint += new PaintEventHandler(tetrisBoard_Bucket); // The controls for the board and the game buttonsTextBox.Text += "\r\n"; buttonsTextBox.Text += "<Down>: Move Block Striaght Down \r\n"; buttonsTextBox.Text += "<Left>: Move Block To The Left \r\n"; buttonsTextBox.Text += "<Right>: Move Block To The Right \r\n"; buttonsTextBox.Text += "<A>: Rotate To the Left \r\n"; buttonsTextBox.Text += "<D>: Rotate to the Right \r\n"; buttonsTextBox.Text += "\r\n"; }
/// <summary> /* * TetrisBlocks::TetrisBlocks() * * NAME * * TetrisBlocks::TetrisBlocks- constructor * * SYNOPSIS * * TetrisBlocks::TetrisBlocks(TetrisBoard t_board); * * DESCRIPTION * * Constructor * * AUTHOR * * Janila Khan * * DATE * * 5:50pm 3/10/2018 * */ /// </summary> /// <param name="t_board">A TetrisBoard object</param> public TetrisBlocks(TetrisBoard t_board) { //Intialize the board m_board = t_board; blockRow = 0; blockColumn = 0; // Get a random number Random rand = new Random(); num = rand.Next(0, 7); // Use the random to chose a block and the color that // corresponds with it block = m_pieces[num]; m_blockColor = m_piecesColor[num]; // Create the block piece m_blockShape = new Rectangle[4]; m_blockShape = createBlocks(block); }